Kotaku - Telltale's fantastic Walking Dead game was a surprise for several reasons. Not only did it reverse the studio's reputation for middling-to-unsatisfactory games, it will no doubt be in the running for many a publication's Game of the Year award. It proved that good writing and characterization can carry a video game, that the point-and-click adventure game still had some life left in it, and that choice and consequence can feel vital and terrifyingly important.
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Before the announcement that a heavily narrative focussed Walking Dead video game was announced in 2012, Telltale games was a development studio that not particularly well known. Despite putting out other similar properties with Back to the Future: The Game and Jurassic Park: The Game, the products were largely met with a very mixed and ultimately tepid response from the public. The rampant acclaim and runaway success reached with The Walking Dead launched the developer into one of the most anticipated and favourable studios out there with one revolutionary product.
I think the walking dead story telling is amazing. I really love the games and think that they bring the respect of gaming story telling up in the world of entertainment in general :)
A reflection on the business perspective of Telltale Games.
This is what Mass Effect 3 should have been like. Maybe not the gameplay, but definitely the story structure. The ending is truly beautiful, and your decisions matter significantly. Its not a; Do you want the blue light or the red light ending? I haven't heard many people talk about the credits either with Alela Diane's "Take Us Back" song playing in the background. That song was terrific for the ending. Most assuredly a GOTY 2012 contender.
Great game in every way, just minor technical issues.
Issue is, Mass Effect did it already. So did Dragon Age and Arc The Lad before those games. I think maybe Pool of Radiance also. It not that The Walking Dead hasn't giving it its own spin, its just that its different. Those other games I mentioned had to contend with more than just conversation, didn't they.
We have to call a spade a spade.
For as awesome as TWD is, these other games are top notch as well.
I suspect that the reason we don't see more of this kind of thing is that its just to much work to implement.
I play the demo and absolutely hated it. Definitely not my type of game. Don't get me wrong I love zombie movies and I'm a big fan of the series, but the game just didn't do it for me.