330°

How Rockstar’s GTA Could Save the Vita

As we see the early demise of the Vita on the horizon, the Daily Reaction crew of Dan and Seb take a look at one of its announced supporters and see what they could do to bring some life into it. With Rockstar set to bring back its renowned franchise next year with GTA V, the potential for them to eventually bring it to Sony’s newest handheld could be a complete game changer.

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playstationlifestyle.net
doctorstrange4158d ago

By being awesome.

Go on Rockstar, you know you want to do it.

Foolsjoker4158d ago

I really think it's only a matter of time.

jony_dols4158d ago (Edited 4158d ago )

GIMME! GIMME! GIMME!

Actually at this point I'd take any support from R* for the Vita. Maybe even a Bully 2?

SandWitch4157d ago

After 13+ mil GTAs sold on PSP it must be just a matter of time

FriedGoat4157d ago (Edited 4157d ago )

Plus the fact R* owe sony an exclusive, It's either agent or something else due to that business with L.A Noire.

FriedGoat4157d ago

Plus the fact R* owe sony an exclusive, It's either agent or something else due to that business with L.A Noire.

SilentNegotiator4157d ago

So long as they don't throw it together in a few short months like what happened with Black Ops: Declassified, which should have been Vita's biggest release yet.

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dbjj120884158d ago

This basically. Rockstar Games is amazing.

CalvinKlein4158d ago (Edited 4158d ago )

It would be huge for vita in America and Europe but not so much in Japan where it needs help too.

But im sure it would be an amazing game because tehy did prety good on PSP im sure they could make an awesome GTA on VITA.

I would buy it the first day it came out for sure

jony_dols4158d ago

GTA for the West & Monster Hunter for the East.

GuyThatPlaysGames4158d ago

Honestly, there's nothing that can save the Vita.

WalterWJR4157d ago (Edited 4157d ago )

Try putting it in a decent case. It will help with vitas lifespan and maybe keep this “author” from chatting more bs.

SPARDA_4264157d ago

There is nothing that can save you*

andibandit4157d ago (Edited 4157d ago )

By R* making GTA 5 Vita Exclusive.

Im not saying that's what i want to happen, i just imagine this would skyrocket Vita sales.

Tapewurm4157d ago

I wasn't aware that the Vita needed saving???? Hmmm funny how perception works huh? :)

showtimefolks4157d ago

it has happened for sony's handheld before so it could happen again. real questions IMO is this which system would RS rather support? nintendo with wii-u or sony with Vita?

i say its VIta because that could be the killer game for the system while GTA and Nintendo just doesn't add up to sales.

Yodagamer4156d ago (Edited 4156d ago )

chinatown wars sold pretty well i believe over a million copies which is impressive given that i didn't see a commercial for it until the psp version came along. My friends who love gta knew nothing about the game and when i showed it to them they loved it.

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fantasygamer4158d ago

I would love a good GTA game for Vita.

bubblebeam4157d ago

Even a Bully game or a Red Dead game would do it for me.

I think a good GTA game would be most ideal, as it is the most popular. They could even release a special bundle with a limited edition GTA Vita, with that cool art they do.

Jinkies4158d ago (Edited 4158d ago )

San Andreas Stories where you play as Sweet leading up to his mother being killed in a drive by thus him ringing up Carl in LC where GTA SA starts off.

It's overdue...

BigStef714158d ago

Funny I was just talking about this in another article. I really hope Rockstar Leeds is working on a new gta for the vita. Please let it be San Andreas Stories or another game set in Vice Ciy. Thats all I ask lol

ftwrthtx4158d ago

Why would the PS Vita be nearing its demise? It's the best handheld on the market, is the next generation of PSP with backward compatibility, and is getting more and more games.

thaimasker4158d ago (Edited 4158d ago )

prob because the sales are disappointing, Declassified was a disaster, and nintendo's 3DS is dominating the handheld market by far.
Hell it reached its all time low in sales this month

medziarz4157d ago (Edited 4157d ago )

I think certain US media is in some kind of conspiracy against Sony

Right after Black Friday these "Vita is failing and needs saving" articles started showing up everywhere.

That is right after Sony did the killer Black Friday Vita sales, especially the $180 AC3L bundle with free PSASBR on Amazon.

I THINK PS VITA CAUGHT TRACTION after that because the system is now constantly in Amazon's top60 bestsellers in video games (and wasn't anywhere in top100 since launch),
and the journos are trying to undercut it by spreading negative propaganda

TENTONGUN4157d ago

yeah. my wifes lil 12 year old cousin who owned a psp was shocked i had a psp2. she was like omg i never heard of it. cmon man this was last week and its been out since feb. she loved her psp so i guess she's a demographic. so sad

SandwichHammock4158d ago

Because people are clowns.

Just for shits and giggles I decided to dig some numbers out for when the psp came out. Right now the Vita is behind PSP sales (1 year sales) by roughly 200k units.

The PSP ended selling 65+ million units, so if the current trend continues and the Vita sells HALF that, I would call it a success.

refocusedman4158d ago

I agree with you to an extent. The psp and vita are to completely seperate entities. The psp didnt have to deal with tablets and smart phones. The psp didnt have to deal with companies constantly downsizing and companies who were less inclined to take financial risks. I have a vita and as great as the system is, it is only as good as the games and it seems that 3rd party support is scarce at best. That being said I can only go by announced games ( when I say announced Im refering to games that arent niche titles not rpgs and strategy) .

Hicken4157d ago

Bubbles for using your brain, SandwichHammock.

@refocused: If it's only behind the PSP first year sales by a few hundred thousand units DESPITE "competition" from smartphones and tablets, why doesn't that prove that it's actually doing better?

The Vita is selling against- according to many- the PSP, the DS, the 3DS, smartphones, and tablets; by comparison, the PSP was only facing the DS.

Is not such a small dropoff admirable, given the circumstances?

As for your other comment, what's the reason behind that expensive memory card? Do you know, or are you just upset because it costs a lot? I mean, don't get me wrong: I'm finding it hard to shell out the big bucks for a 32GB, myself. But I also understand WHY it's that much money, and I comprehend that, just like EVERY PROPRIETARY MEMORY FORMAT EVER, the price will drop over time.

I'll give you a hint: by now, the PSP was hacked to hell and back. The Vita seems to have evaded that fate, thus far.

Just something to think on.

EmperorDalek4157d ago

@Hicken:
So selling less this time round is more acceptable? You come across as being a Vita owner who will clutch at any straw possible that convinces you that it will be a success. Success will come from sales and they are simply not there at present.

MikeMyers4157d ago (Edited 4157d ago )

@SandwichHammock

PSP Wiki:
"On October 17, 2004, Sony announced that the PSP would launch in Japan on December 12, 2004, at a price of ¥19,800 (about US$181 in 2004) for the base model and ¥24,800 (about US$226 in 2004) for the Value System.[28] The console's launch was a success with over 200,000 units sold the first day.[29] Different color variations were also sold in bundle packs, which cost more than usual, around $200. Sony announced on February 3, 2005, that the PSP would go on sale in North America on March 24, 2005, in one configuration for a MSRP of US$249/CA$299.[30] Some expressed concern over the high price,[31] which was almost US$20 higher than the system's price in Japan and more than $100 higher than the recently launched Nintendo DS.[32] Despite the concerns, the PSP's North American launch was a success,[33][34] although reports two weeks later indicated that the system was not selling as well as expected despite Sony's claim that 500,000 units had been sold in the first two days.[35][36]

The PSP was originally to have a simultaneous PAL region and North American launch,[25] but on March 15, 2005, Sony announced that the PAL region launch would be delayed because of high demand for the console in Japan and North America.[37] A month later, on April 25, 2005, Sony announced that the PSP would launch in the PAL region on September 1, 2005, for €249/£179.[38] Sony defended the high price, which was nearly US$100 higher than in North America, by pointing out that North American consumers had to pay local sales taxes and that the VAT (sales tax) was higher in the UK than the US.[39] Despite the high price, the console's PAL region launch was a resounding success, selling more than 185,000 units in the UK alone, selling out of all stock nationwide in the UK within three hours of launch, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS. The system also enjoyed great success in other areas of the PAL region with more than 25,000 units preordered in Australia[40] and nearly one million units sold across Europe in the first week."

Vita Wiki:
"On December 17, 2011, the PlayStation Vita launched in Japan with around 325,000 units sold in the first few days. Sales dropped 78% in the second week ending on December 25, 2011 to 74,000 units sold.[74] PlayStation Vita sales continued to drop in subsequent weeks,[75] reaching its low since launch during the week of February 13, with only 12,309 units being sold in Japan.[76] (During the same week, it was outsold by its predecessor, the PSP, which sold 14,824 units.)[76] After its global release, Sony announced on February 28, 2012 that the Vita had sold 1.2 million units worldwide, in addition to 2 million game units.[77] The sales number was 2.2 million units at the end of June 2012.[78] PlayStation Vita sales continued to drop in subsequent weeks, reaching its all time low during the week of November 5th 2012, with only 4,021 units being sold in Japan.[79] (During the same week, it was outsold by its predecessor, the PSP, which sold 12,076 units.)"

You can't just say you dug up a bunch of sales figures and then not provide them. With that said GTA V could be a big seller on Vita. Previous GTA games have done very well on the PSP.

JamieL4157d ago

You know what, I don't have a Vita right now, and it pisses me off. I don't own one for 1 reason. I can't physically use one. A couple months before it dropped I was in a motorcycle wreak and lost the use of my right arm, so I can't even play console games without a custom made controller. (*thank god for Evil Controllers assessable controller service) I can’t have the Vita moded to work for me, so I'm s.o.l. on that and it sucks. I can't believe it's not more popular. I've dreamt about a handheld like this forever, and now it's out I can't even use it. It fu$%ing sucks a$$. Even with the online ability it has, I would have thought it would be a lot bigger. Oh well, I guess it doesn't matter to me one way or the other.

ftwrthtx4155d ago

@JamieL

If your custom controller uses bluetooth and works with the PS3, you could use that with the Vita.

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kingPoS4155d ago

You know that movie Inception.
It's the same basic principle working here, only without the dreams.

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing133d ago

Cost of realistic looking movement.

lucasnooker33d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos33d ago (Edited 33d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar33d ago

They already learned they dont have to actually make a great game

sagapo33d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp33d ago (Edited 33d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg33d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos33d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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