Lens of Truth Writes "Welcome back for another exciting Head2Head! This time we take a closer look at Ubisoft’s Assassins Creed III for the PlayStation 3, Xbox 360 and the Nintendo Wii U Now that the Wii U is out and ready to battle the question remains, hows does this version stack up to the rest? Well come take a look us as we compare one of the most anticipate game release this year!"
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
Nice been waiting for this.. Wii U is proving it GPGPU is kick ass. I predict in the next couple months WII U Destroys the Xbox 360 and PS3 comparison. NINTENDO POWER!!
the WIIU version look identical in terms of texture quality but it has that pale looking, less saturated colors in it, kinda like flour was thrown at screen just like BO 2 on WIIU, i think that could be adjusted, i think they had the same TV settings for both versions, in my experience, some consoles need a bit different TV settings to look as colorful as the other console and vice versa
kick@ss port on wiiu, nice to see an engine on the end of this gen cycle look flawless on a system in it's very early days, CAN'T WAIT TO SEE MARIO WIIU, OMG
Ps3 and the 360 look identical. The Wii U however, seems to be missing some lighting. I mean its a small detail but it takes away from the realism of the world. In the car scene you can see the light hitting the dashboard and on the Wii U it disappears. Of course there are other scenes where this is a problem. That one is the most easily recognized
Digital foundry already showed that the PS3 version is the best looking version of the 3.
So why do another comparison when the other even showed videos? This is kind of pointless.
Omg it looks horrible on the Wii U... And I was actually hoping that the game looks better on the Wii U because I was planning on re buying it for the Wii U.. Maybe not anymore.