Marlon Votta:
We recently discussed the length of the upcoming Grand Theft Auto V game adding to reports that it will not be as long as its predecessor, with suggestions that it will be similar in size to Red Dead Redemption. From the reactions of fans, we get the impression the length of the last game was not the issue, it was the repetitiveness that surrounded the missions.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Off course
I've gotta say, the last game became too tedious for me playing for just over 60 hrs but getting no more than 12% of the story done. The saving system needs to be re-structured in my opinion as it can take 10 or so minutes to get to the beginning of a new mission, longer if you crash a car, get arrested get into street fights etc, don't get me wrong, this all adds to the experience but you should be able to hard save at the very beginning of a new mission too not just from your appartment.
I enjoyed GTA4's story. I thought everything about it really documented the death of Niko's dream for a new start, and highlighted the weight of our emotional baggage and the escalating cycle of revenge.
I could not get into GTA4 at all, I got 35% done in the campaign and started playing multiplayer instead, sold it shortly after. I think my problem with it was it took itself so seriously that some of the charm went missing.
I think IV's story was long enough. Not as long as SA, but still good.