Games have come a long way in the past decade. Characters’ ability to emote thanks to the power of the current systems, and developers’ willingness to control the pace of stories, displays a new maturity for the industry. Gone are the days when we were told to care, replaced by genuine manipulation of our emotions. It looks like a trend set to continue with trailers such as that of Beyond: Two Souls’ showing an unusual confidence, and not simply blowing things up to please the crowd. True, this isn’t unique, but in a big budget title it’s rare to see such restraint.
Bandai Namco just released a free demo of its upcoming anime JRPG Sand Land for PS5, Xbox Series X|S, PS4, and PC ahead of the game's release.
The game was on my radar anyway but now I almost feel obligated to buy it after what happened. I will definitely check the demo out.
Screen Rant writes, "Helldivers 2's galactic war effort would go smoother if Helldivers followed this simple strategy when embarking against the enemies of Super Earth."
Balatro has proven popular since it launched in February, and has taken no time at all to reach a huge milestone for any indie game.
Majin and the Forsaken Kingdom for me. The flashbacks were amazing.
I've never cried playing a video game.. I'm a grown ass man. But Toy Story 3, now that's a tear jerker. That scene when they're all about to get burned, and start grabbing each others hands.. Holy shit.
Finally, someone recognizes the inFamous 2 scene involving Zeke and Cole. One of the most heart tugging cutscenes in my gaming history. That and the end of TWD game are the only moments in gaming that've made me cry.
For me:
Metal Gear Solid 3/4 (It's a tie between the two)
inFAMOUS 2 (Bad ending)
Heavy Rain (Tears in the rain ending)
Portal 2 (When that companion cube came back, I actually stood up and cheered)
Spec Ops: The Line
Killzone 2
Dark Souls (No game can get me that angry)
End of crisis core was really emotional just like the end of kh 1.