GS:It's easy to be cynical about a game that borrows so heavily from a well-loved franchise. And there's no question that, on the surface at least, PlayStation All-Stars Battle Royale bears more than a striking resemblance to Nintendo's Super Smash Bros. But this is a game where appearances can be deceptive. Underneath its collection of classic (and not so classic) characters, four-player battles, and tongue-in-cheek franchise mash-ups lies a fighter that eschews button mashing and over-the-top special moves for a deeper, more technical fighting experience.
While Playstation All-Stars Battle Royale didn't get the best review, there are still some aspects of the game that deserve some credit.
Though PlayStation All Stars Battle Royale is a bit of a cult classic, it could have been a big hit if it launched in 2022 instead of 2012.
It wouldn't have mattered, Sony would've rushed it out and left it to die. More so now than before with their focus now being on SP narrative driven AAA games.
Oh, but somehow Smash Bros. 64 made it work?
It just couldn’t compete with Smash Bros. and it wasn’t a free-to-play game like Multiversus.
I think it released at the right time. It's just after the success of Smash and Multiversus, it's finally time for a sequel.
I'd be all in on a remake or remaster of the original. I enjoyed it because I didn't sit there and compare every aspect to SSB. I just enjoyed it as it was.
Sony should make part 2 and dump a good amount of money on it. Scrap super only kills and it's bound to succeed.
God of War: Ragnarok has plenty of fun references to PlayStation history, but now fans have discovered a conversation that calls back to PlayStation All-Stars Battle Royale — the crossover fighting game released for the PlayStation 3 and PlayStation Vita.
That’s interesting. It actually does make it canon lol. He mentioned it in a mainline game. I’d say that’s pretty cool.
If you liked the beta, I can't imagine how you couldn't be happy with the final product. I played it on the Vita yesterday at Bestbuy and the game isn't for me, which is expected since I never even liked Brawl.
I find the cons in the review a bit perplexing.
He says the game is too hard, yet when i played it in the Beta and all other reviews mark it as serious fighter with extremely light and easy controls.
And the comments about the pixelated menus is just silly. Im a big 8-bit fan, but it just feels like he is digging deep to nit-pick at things.
I thought reviews were supposed to be unbias opinions about a game but when a review opens with... "It's easy to be cynical about a game that borrows so heavily from a well-loved franchise" it is clear what the intentions are from there on out.
Ok we get it, it is very similar to SSB in concept. From the very get go Superbot made it clear that the game was very inspirational in PSAS development. We do not need the reviewer to hammer that thought over & over & over again.
Is it that hard to judge the game on its own merits rather than have every idea of the game compared to SSB? If SSB did not exist how is the game? See...simple.
I played the beta, excited to play the full game when i get it after work. It is a love letter to fans of the Playstation just like SSB was for Nintendo. I appreciate the hard work Superbot has done to live up to expectations of this game & with the hope of success many more to come.
Classic Gamespot...