GP writer Jared discusses why trophies and achievements should not mean everything to gamers.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Achievements and Trophies have forced me to play games I would have never otherwise tried. Some were good some were not, overall I think the reward system is great. I wish Nintendo would jump onboard.
Trophies are love hate relationship for me, it can be fun trying to earn a particular trophy, but at the same time can be hell, like beating Gaius on SOTC, or when Dishonored screwed me out of the Ghost trophy the other day
It sounds more "The trouble with the Community" to me.
the worst part about trophies is when i see my friends playing shit games just for an easy platinum.
When I asked them if they were actually having fun doing so, they'd say "nah not really!"
Thats the problem right there. Games are designed to be fun and entertaining, not a chore or your 2nd job.
Im glad Nintendo with the Wii U dont have achievments at all. Dont know why but I feel like it's just "hanging" over me when I know there are a bunch of achievments I have not done in a game I just finished.
Let me enjoy a game without all this achievment pressure! :p