It seems every Tuesday I’m bombarded with new releases and it’s becoming more common practice that they are all being released with DLC or are followed up by it in a week or two. Of course this adds a significant cost to your original purchase. It seems like a growing trend in our industry to leave parts out of games in order to sell add-ons.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.
And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.
Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro
I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣
As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.
... it means I don't buy these games when they're released, so I'll have to wait longer before I can enjoy them.
That said, because I wait, I'll pick them up a year later, including all that extra content, for a fraction of the original price, and I can enjoy those games then.
For online games like Battlefield 3, I do feel it kinda ruins it, cause it's splitting up the online community between the 'haves and have nots', so suddenly half your friendlist can't or won't play the same maps anymore.
I think so, I miss the days when you bought a game and got the "whole" game. I'd rather you have to do stuff in-game to unlock extra content.
The problem is... there will not be, at least in the foreseeable future, a sufficient groundswell to actually punish game publishers from going this route. You're not going to get a large group of folks that will bond together and say, hey, we're not going to buy Call of Duty Black Ops 3 (or whatever the title may be) because it requires you to keep purchasing DLC to compete or to participate in multiplayer.
As with many things, it will probably eventually require a lawsuit by a consumer who finds they can't "finish" the game they were promised (or led to expect) for the price paid. It should be interesting to see where that goes.
Games with DLC are released and sold with 90% or less content accessible to the consumer. DLC was a good idea on paper, but when you have companies SELLING THE REAL ENDING TO A GAME (Asura's Wrath, FF13-2), then it's just sheer bullcrap.
DLC is made alongside the the whole game, so the extra costumes and guns you "download" are technically already on the disc. If it wasn't in the game's code in any way...other players wouldn't be able to see it. It's like a TF2 mod. If you mod TF2 to have a female scout/character, only you will see that female character. Everyone else in the room you're with will see the character as male or whatever mod they may have.
I personally hate DLC because most DLC are Disk locked content and things that should be UNLOCKABLE through hard work. Obtaining a trophy or Achievement should reward you with a costume or something... DLC is simply one of this gaming generation's major problems.
Yes!!.. The more DLC for it the more I don't wanna play.