When first-person shooters made the transition to consoles from PCs over a decade ago, they weren't very good. Or even just good. Despite being today's go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers -- used to the precision allowed by a mouse/keyboard setup -- had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64's GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
I believe shooters will be fine on the Nintendo Wii U entertainment system.
In the article it mentions that the PS3 has pressure sensitive triggers, but in reality most shooters on the PS3 make use of the R1 shoulder button to fire off shots. The only shooter I have played on PS3 that uses the triggers is Bioshock. So I believe this is one complaint against the Nintendo Wii U entertainment system that will be gracefully ignored. If you are one to actually switch the fire button to the R2 trigger on PS3 how does that work for you?
With that said, I have used the triggers of the Nintendo game pad on a demo unit. They seem to feel perfectly fine and I think they will work well for shooters. Not only that but the Nintendo game pad and pro controller both offer every standard button and function necessary to run any past and future released title. While the tablet like touch function will add a new realm to future gameplay experiences. Especially in shooters.
Rated E For Everyone
FPS on PC and console have always been my favorite types of games(SP FPS is my favorite type ever).
There were some good early FPS on consoles besides goldeneye and PD. PS1 example is Medal of Honor, those games were great for PS1 FPS. Turok dinosaur hunter and doom 64 wre really good too. I really think turok 1 is an amazing game and it is still one of the most unique FPS ive ever played. People may not like it as much as I did but it was an awesome jungle to explore and discover yourself, way back in 1997 when shooters were mostly just small levels connected by loading screens. Of course people didht like that it was hella hard to find everything and it wasnt just a corridor, but man as a FPS lover back then in my younger days there was nothing like it, and still isnt today.
I always thought Turok 1 was the beginning of the FPS landslide on consoles because it is the originator of modern console FPS controls and shortly after Goldeneye came out and everyone was playing FPS suddenly.
If you ever played Turok 1 you will notice how they used the C-buttons how modern games use the left stick, walking foward/backwards and strafe, while the stick was used to look around.
I don't think it will be a problem especially with the Wii U pro controller and from what i hear feels a lot like the 360's.
Press button, shoot bullet, kill dude. You don't need any fancy designs for this.
Trigger buttons for FPS are on/off anyway.
Besides this being a poorly written article, this person clearly hasn't played ZombiU or Black Ops II on the Wii U yet. They work, plain and simple. I get the feeling we're trying to grasp at straws now trying to complain about the Wii U.