When first-person shooters made the transition to consoles from PCs over a decade ago, they weren't very good. Or even just good. Despite being today's go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers -- used to the precision allowed by a mouse/keyboard setup -- had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64's GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics.
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.
Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.
Actually Ryan Gosling makes a ton of sense.
Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.
The Opening Levels that hooked gamers from the outset.
I believe shooters will be fine on the Nintendo Wii U entertainment system.
In the article it mentions that the PS3 has pressure sensitive triggers, but in reality most shooters on the PS3 make use of the R1 shoulder button to fire off shots. The only shooter I have played on PS3 that uses the triggers is Bioshock. So I believe this is one complaint against the Nintendo Wii U entertainment system that will be gracefully ignored. If you are one to actually switch the fire button to the R2 trigger on PS3 how does that work for you?
With that said, I have used the triggers of the Nintendo game pad on a demo unit. They seem to feel perfectly fine and I think they will work well for shooters. Not only that but the Nintendo game pad and pro controller both offer every standard button and function necessary to run any past and future released title. While the tablet like touch function will add a new realm to future gameplay experiences. Especially in shooters.
Rated E For Everyone
FPS on PC and console have always been my favorite types of games(SP FPS is my favorite type ever).
There were some good early FPS on consoles besides goldeneye and PD. PS1 example is Medal of Honor, those games were great for PS1 FPS. Turok dinosaur hunter and doom 64 wre really good too. I really think turok 1 is an amazing game and it is still one of the most unique FPS ive ever played. People may not like it as much as I did but it was an awesome jungle to explore and discover yourself, way back in 1997 when shooters were mostly just small levels connected by loading screens. Of course people didht like that it was hella hard to find everything and it wasnt just a corridor, but man as a FPS lover back then in my younger days there was nothing like it, and still isnt today.
I always thought Turok 1 was the beginning of the FPS landslide on consoles because it is the originator of modern console FPS controls and shortly after Goldeneye came out and everyone was playing FPS suddenly.
If you ever played Turok 1 you will notice how they used the C-buttons how modern games use the left stick, walking foward/backwards and strafe, while the stick was used to look around.
I don't think it will be a problem especially with the Wii U pro controller and from what i hear feels a lot like the 360's.
Press button, shoot bullet, kill dude. You don't need any fancy designs for this.
Trigger buttons for FPS are on/off anyway.
Besides this being a poorly written article, this person clearly hasn't played ZombiU or Black Ops II on the Wii U yet. They work, plain and simple. I get the feeling we're trying to grasp at straws now trying to complain about the Wii U.