Splitkick: Previous titles in the series are far from perfect but Halo 4, for all its technical polish, is my least favorite campaign in the series. The elimination of campaign scoring limits the appeal of ‘story be damned’ replays with friends. If Prometheans are a pill fans have to swallow, 343 has to find a more interesting way to use them or I’m checking out of future entries.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
Look! Another no name website looking for attention.
at this point I don't really care about halo 4 reviews, my 13 hours and 47 minutes it took me to finish the legendary playthrough, I really enjoy it, the campaign is 9/10 for me
Not that this review matters but I do find it funny when sites like this do a review of just a portion of the game offering. In this case... we will over ignore half of what the developer gave to the gamer and just review this small piece. later on I am sure they will have a Halo 4 Multiplayer review as well. Its just one more way people are trying to milk people for site hits.
As for this review... looks like the authors main beef really is the Promethian enemy. His quote " Moreover, in a series with an insanely high skill ceiling that rewards headshot efficiency, I can’t stand that the Promethean Knights (think Elite equivalent) have no headshot hitbox" So basically as the author noted the Promethians don't offer you up an easy kill solution... contrary to this authors comments, I think the promethean adds a level of difficulty that is totally welcome. When you see a Promethian appear, you know you are in for an even tougher fight. Your skill level absolutely gets tested as you can't just sit back and try and snipe from long range for one shot headshots. That said, you can use a sniper rifle with some success against them but it requires more than one shot...as in..skill to land a few dead on shots and don't miss as ammo can be scarce depending on the level. There is no worse feeling than running out of ammo and still having that Promethian on the field.
Overall...I think this reviewers nitpicks fall short and a bit baseless. No way is it a 6/10, but then again...this review matters little so I guess I will just tell him "you are welcome for the 1 site hit you got from me"
This whole fukin industry sux along with this n4g fuktard web site stirring pots.I play what i want and thats how it goes.
I haven't finished the campaign yet, but damn is it a hell of a lot better than a 6/10...
The beginning prologue and start sequence alone is awesome. I look forward to beating the campaign on Legendary when I get the chance.