220°

The Next Gen Epic Fail

The next generation is fast approaching, and with it comes a number of hurdles that will play a major factor in the future of games development. Could rising dev costs put the industry at risk? The Daily Reaction economists of Seb and Dan calculate all the factors and prime numbers they can think of to bring you their thoughts on your wallet’s future.

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playstationlifestyle.net
dbjj120884171d ago

More money doesn't necessarily make things good. I'm worry about the next-generation, but many publishers have proven that they can generate products using every available resource across their studios. That's the only way publishers can afford next-gen AAA development.

ALLWRONG4171d ago (Edited 4171d ago )

The pricing of digital content is what worries me. I do not want to pay $70-$80 for a downloaded game. I hope Epic can get the cost of development down so game prices don't skyrocket. There have been many games made with Unreal 3 and not all look the same.

Cirran4171d ago

It worrys me to...And its stupid. They cut out the middle man (shops) yet make the prices crazy high. I don't see the logic D;

SyWolf4171d ago

You don't see the logic? It's fairly simple, they make more money.

Godmars2904171d ago

Most people say they don't want to pay $60 for a game then $10-$30 for DLC, but they do.

PopRocks3594171d ago

That's because all anyone does is complain. Sometimes I feel like the only human being capable of saying he follows the concept of "Voting with one's wallet."

Foolsjoker4171d ago

The amount that we actually get out of games these days is quite a bit, almost to the point that many people are having to ignore titles just because there isn't enough time. So $60+ really is not that big of a deal, I just don't like that a 60+ hour game is the same price as a 10 hour game.

Canary4171d ago

Yes, we do say that. And yes, we do that.

But doing something and liking something are not mutually inclusive. Have I spent more money on DLC for certain games than I paid for the game itself? Yes. Several times. Have I ever enjoyed doing so? No. Not once.

But there are some games where I, and others, just can't get enough. Disgaea. Valkyria. Dark Souls. Dragon's Dogma. Tokyo Jungle. Etc., etc.

Personally, I'm more offended by the people who buy really, really bad DLC (like aircraft re-skins in Ace Combat Assault Horizon which can only be used with specific aircraft in specific--usually 3 or 4--missions) at really, really obscene prices, and then rate them so highly on the PSN.

That game I mentioned earlier? Ace Combat Assault Horizon (a awful game that shames the Ace Combat franchise) has approximately 60 pieces of DLC. Some of it is free-DLC, but the vast majority of it is paid-DLC.

At launch, the game had an MSRP of $60 USD, but many retailers (like Amazon) sold it for $45 USD. It's current market price (new) is approximately $30 USD.

It has exactly two-hundred and sixty-two dollars and fifty-two cents worth of DLC. That's $262.52.

This amounts to 437% its initial retail price and 875% its current market price.

And all of those items are rated 4 out of 5 stars or higher on the PSN.

-That- is far more unforgivable than any perceived hypocrisy on the part of those of us who criticize DLC with one hand and buying it with the other. By FAR.

ALLWRONG4171d ago

My hope is that gamers will revolt before the prices get too high.

vortis4171d ago

Cool.

Better stop buying CoD and the 101 iterations of DLC that comes along with it, then.

vortis4171d ago

Deadlight was made on UE3 and was a cheap digital game. I don't see why it would cost more to make a game like that where the resolution, lighting and shaders weren't gimped?

The thing that makes no sense is that in UDK real-time lighting is automated, it doesn't costs more to make better lighting in the Unreal Engine. HD textures start out HD...they have to PAY PEOPLE to make textures smeared and low-res. Why would we have to pay more if they have to spend LESS time actually developing games?

So some of what they say makes no sense to me.

+ Show (1) more replyLast reply 4171d ago
jessupj4171d ago

Certainly does worry me.

I really hope devs find a way around this.

4171d ago
nypifisel4171d ago

I'm not worried, efficiency of tools will increase too.

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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130°

These Call of Duty games are officially dead as servers go offline

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50°

Disney adds Blizzard and Ubisoft veterans to its games leadership team

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