Rockstar co-founder explains why the game world is so big
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
It is also the next step of open world gaming.
Bigger maps with more content and detail
Hearing more and more about this game has brought me tears of joy :') I can't wait to pick this game up :D
I can say that Rockstar Games is my favorite developer, they try not to make a inevitable technical achievement, but instead listen to it's fans for feedback on improving it's games.
If they use the same checkpoint system they used in GTAIV..
R* were the ones who revolutionized Open-World in games and with this game they're gonna do it again!