5th Cell talks about the Wii U's accomplishments system.
2016 has been a hard year for game studios, with Lion Head and Press Play Studios being closed down, and the layoffs at Carbine Studios, there have been good people in the industry out of work. It seems you may soon need to add another studio to that list. 5th Cell, the studio behind Drawn to Life and Scribblenauts has suffered serious layoffs today.
Warner Brothers and 5th Cell should consider porting the game to consoles and the Vita
Scribble N is a hot mess. They need to rethink that series and make it into something that makes sense.
As it stands, it's hard to like especially with games that offer similar action and execute better. Max and his marker come to mind.
Marcus Estrada writes: "Anchors in the Drift was just the second crowdfunding campaign on Fig.co. Fig, for the uninitiated, is a newer entrant into the gaming crowdfunding space. Featuring just one campaign at a time, they position their utility on the fact that they offer the potential of actual investment into the projects people back. Anchors in the Drift was to be the newest game from the skilled folks over at 5th Cell."
5TH Cell, creators of Scribblenauts, seek investment and rewards crowdfunding for new PC game.
$500,000 crowd funding goal is steep for an indie game. They must have some big plans!
This looks interesting. I loved scribblenauts, so I am hopeful this will pan out.
The art looks super cool but it's going to take a lot for the card system to win me over.
After having them on the XB360 and on the PS3, I grew fond of them and that might be the reason why I play my Vita more than my 3DS. I will still pick up the Wii U because of Zombie U and Pikmin 3.
Achievements and trophies give me that extra push to play a game a second time and do the extra stuff. The only time I did that without the trophy/achievement incentive was with GTA:SA.
personally i think achievements and trophies hinder your experience with a game. because people focus on doing the certain requirements to get them than focusing on the game itself. nintnedo understands this that's why their is no sort of achievement system like that with the wii u. i commend them for that, sure achievements are nice but they aren't needed. they certainly don't give me the push to play a game again.
Again, it isn't something that prevents millions of people buying a console. It paves the way for DLC abuse by pushing people's need to get 100 % on everything. And it really says more bad about it if you can't play games without them.
Sure there are people who care. But how many really?
IMO it would be more fun for games to have most off not all accomplishments locked out as secret, stops ppl going for the achievements as if that's what the game is, it's always more fun IMO when you pull of a good achievement on the fly than trying to beat it possibly after resorting to a guide anyways kind of defeats the point if you solely aim for it. But that's just my opinion.
i dont care about them anyways