"This week Vivas spirals even further into the darkest recesses of his mind to talk about horses in video games. What are they good for? Why are they there? How do they control? And his new idea for procedural horse middleware." -PSLS
In the battle between Baldur's Gate 3 and Dragon's Dogma 2, Baldur's Gate 3 wins in more ways than players would expect.
It's balancing old and new, then, and embracing a sort of breezy retro simplicity. Pleasing as that is, though, it so far feels a little shallow by comparison to other genre heavy-hitters. Despite moving to an open world and offering sumptuous presentation, Visions of Mana clings to the past and lacks truly fresh ideas of its own. It's a welcome return and a fun, bubbly, frivolous experience, but the Mana series looks set to remain in the shadow of Square Enix's premiere franchises for now.
Hopes are high as Open Roads allows us to take in a Game Pass, Xbox, PlayStation, Switch and PC road trip.
They are always terrible.
Argh! I know! Chase sequences on horses are the worst. Though there are some notable exceptions, but they are few and far between.
If the horse community would drop their anti-game politics and be a little more cooperative then this wouldn't be a problem.
I've always said the horse physics(animations) in Shadow of the colossus were awesome. ac could use some coding i guess.
Look at my horse, my horse is amazing.