"This week Vivas spirals even further into the darkest recesses of his mind to talk about horses in video games. What are they good for? Why are they there? How do they control? And his new idea for procedural horse middleware." -PSLS
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
Definitely a fan project. Terrible hand animations. Some characters have very bad body proportions. Some look like little kids in adult bodies. Some have short arms, small head, big hips and so on.
They are always terrible.
Argh! I know! Chase sequences on horses are the worst. Though there are some notable exceptions, but they are few and far between.
If the horse community would drop their anti-game politics and be a little more cooperative then this wouldn't be a problem.
I've always said the horse physics(animations) in Shadow of the colossus were awesome. ac could use some coding i guess.
Look at my horse, my horse is amazing.