"It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to play the true full game. It’s not true of all DLC, but it’s certainly true of enough games to give DLC a bad reputation."
Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."
Fuse ARPG, Soulslike, and cozy crafting mechanics for a one-of-a-kind adventure. Here is The Nerd Stash's early impressions of No Rest for the Wicked.
Starship Troopers: Extermination is continuing its early access period with a class system overhaul that will give players more options when it comes to pushing back the bugs.
It must be frustrating for these devs to see Helldivers 2 absolutely devour their lunch lol
-Oh my God, this game looks like a complete rip-off of Helldivers II!
-At least it gives Xbox players the chance to experience something similar to the PlayStation game!
Jokes aside it does make you wonder why Sony, who owns the IP for both, is continuing with two products when there is such overlap. Should it one day make a new Starship Troopers film or a Helldivers film instead?
Haven't read the article but I agree.
I'd rather a game go full exclusive to a platform/console than have the DLC fragmented.
Its part economics but I think its also part laziness and unwillingness to think outside of the box on how to make more money and squeeze money out of me.
Instead of timed or full dlc exlcusives, I'd rather see platform specific dlc/content.
Xbox had Kinect and XBL features - make a Game/DLC that fully supports those Xbox only features.
PS3 has an open network and Move - make the same Game/DLC but for Move and with the abiltity to go out to the internet for added features like Burnout Paradise's game save map update and sony's willingness to support pc mods as well as service sync's like PSN/STEAM, add origin etc to that list and allow my achievement/trophies to sync across the board for one game on every platform (ps3/pc in this case)
WiiU - WiiU game pad support for teh same game, no brainer here.
Does that cost the developer and publisher a lot of money? Maybe, but not as much as say releasing 8 other games that won't sell or facing a bad rep for bad timed dlc deals or generic dlc that only works on one platform.
The end goal, if done right would push me to double or even triple dip for one game just because each version offers a unique experience for the same game.
Stop porting generic crap and timing its releases.
it's only bad when Sony does it
actually, what hurts is promising DLC across all platforms that the game is available on, and then not releasing the DLC for one of them because you're a bunch of incompetent idiot devs.