70°

DLC Console Exclusives Hurt Everyone

"It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to play the true full game. It’s not true of all DLC, but it’s certainly true of enough games to give DLC a bad reputation."

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explosion.com
Raoh4187d ago

Haven't read the article but I agree.

I'd rather a game go full exclusive to a platform/console than have the DLC fragmented.

Its part economics but I think its also part laziness and unwillingness to think outside of the box on how to make more money and squeeze money out of me.

Instead of timed or full dlc exlcusives, I'd rather see platform specific dlc/content.

Xbox had Kinect and XBL features - make a Game/DLC that fully supports those Xbox only features.

PS3 has an open network and Move - make the same Game/DLC but for Move and with the abiltity to go out to the internet for added features like Burnout Paradise's game save map update and sony's willingness to support pc mods as well as service sync's like PSN/STEAM, add origin etc to that list and allow my achievement/trophies to sync across the board for one game on every platform (ps3/pc in this case)

WiiU - WiiU game pad support for teh same game, no brainer here.

Does that cost the developer and publisher a lot of money? Maybe, but not as much as say releasing 8 other games that won't sell or facing a bad rep for bad timed dlc deals or generic dlc that only works on one platform.

The end goal, if done right would push me to double or even triple dip for one game just because each version offers a unique experience for the same game.

Stop porting generic crap and timing its releases.

BlindGuardian4187d ago

it's only bad when Sony does it

BlindGuardian4180d ago

yep, never saw an article like this about 360 exclusive or timed exclusive DLC

ziggurcat4187d ago

actually, what hurts is promising DLC across all platforms that the game is available on, and then not releasing the DLC for one of them because you're a bunch of incompetent idiot devs.

50°
6.0

TMNT Arcade: Wrath of the Mutants review - Games Asylum

Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."

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gamesasylum.com
60°

No Rest for the Wicked - Early Impressions | The Nerd Stash

Fuse ARPG, Soulslike, and cozy crafting mechanics for a one-of-a-kind adventure. Here is The Nerd Stash's early impressions of No Rest for the Wicked.

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thenerdstash.com
80°

Starship Troopers: Extermination Deploys New Class System With A Trailer

Starship Troopers: Extermination is continuing its early access period with a class system overhaul that will give players more options when it comes to pushing back the bugs.

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cgmagonline.com
TorpeAlex2h ago

It must be frustrating for these devs to see Helldivers 2 absolutely devour their lunch lol

VenomUK2h ago(Edited 2h ago)

-Oh my God, this game looks like a complete rip-off of Helldivers II!

-At least it gives Xbox players the chance to experience something similar to the PlayStation game!

Jokes aside it does make you wonder why Sony, who owns the IP for both, is continuing with two products when there is such overlap. Should it one day make a new Starship Troopers film or a Helldivers film instead?