80°

Xbox SmartGlass: Small, indie developers need not apply

SmartGlass is a cool technology, but it won't be available to the smaller publishers who've helped turn the Xbox platform into a home for innovative indie games.

Blankman854185d ago

I'm glad SmartGlass wasn't around when GTA IV launched. Can you imagine? Your actual phone "ringing", you answer it and on the other end you hear "Niko, it's your cousin! You want to go see some titties?"
On the plus side, if they implemented some basic voice and word recognition then you could tell Roman to screw off cause you're busy being riddled by police bullets.

Actually not a bad idea come to think of it

4185d ago
bubblebeam4185d ago

Sucks. In Australia we don't get the 'indie' games. Hopefully next gen Microsoft stop giving the US and UK everything. I'm talking about all the sales and specials and what not.

Australia always gets shafted.

Somebody4185d ago

XNA was also supposed to help the development between the PC and X-Box to be smoother. Any X box games made with the XNA should be able to be ported to the PC with little hassle and vice versa. Instead we years of X-Box only XNA indie releases and then we see them struggled to get any recognition when MS put the indie market way deep inside obscure menus of the X-box where no one would think of going and made the certification process a hellish experience. This caused a lot of indie companies to turn to Android and Steam in the last couple of years.

I guess this new announcement is not that surprising since the indie game makers have served their purpose and the rest, who still believe that MS might give them another chance, are harshly shown the the exit.

nukeitall4184d ago

Have people really forgotten that MS was and is the only one that really supports indie development. Who else gives you access to publish games on a console for $100?

Heck, MS even gives it away free to students.

Try that from Sony or Nintendo?

The reason why indie-games is obscure is for the same reason neither Nintendo nor Sony allows it on their platform. Keyword quality games. There aren't exactly many jewels in the pile of shit.

Personally, if I went online and all I saw was shit, then you know what I do. I turn it off and do something else. So if you want indie games to be successful, make quality games and stop feeling entitled! You aren't entitled to shit, just what you earn.

There are examples for indie game studios using XNA that graduated to be a high quality studio with publishing through MS:

http://ska-studios.com/

All through indie games using XNA! Earn it, don't demand it!!!

Somebody4184d ago

So those indie game makers graduated to be high quality studios all thanks to XNA...so why is MS slamming the door on the rest of the pack its new roadmap?

It's not about being entitled to something. It's about restricted opportunity. You are right about earning your place in the eyes of MS but how can you do that when there is no way for you to show your potential? Have a great idea how to implement a Smartglass for the RPG your indie group is developing? Let's show it to MS...oh,wait...Smartglass is not for indie developers. Too bad.

As for shit...it happens. You can't have diamonds without shit alongside them to balance out the equation. I have played numerous games that reviewers called shit and yet when I played them personally, I was hooked.

Anyway, the backlash that I can see from is that some disgruntled indie developer out there would make an Android or an iOs app that would emulate Smartglass capabilities for those devices. Then we would see MS suddenly opening the closed garden and trying to entice the indie studios to enter.

nukeitall4184d ago

@Somebody:

"so why is MS slamming the door on the rest of the pack its new roadmap?"

Like anything, money is the source of everything. If MS can't profit, they shut it down. It is up to indie-developers to show it is profitable.

Case in point, MS is the only one really catering to indie developers on console, yet they everybody complains. I don't hear any complaints about the PS3/PS Vita minis. You know why? Cause Sony doesn't cater to indie game developers and demand around $10k for a dev kit. Indie developers, the sort of people that provides little value, yet complain a lot.

If I was a business, I'm not sure I would cater to indies either unless I got something back worthwhile. It doesn't need to be profit, but it certainly can't be bad reputation for my goodwill!

The sort of thing that happens with small time developers.

DivineAssault 4184d ago

unless ur phone/tablet is docked & used as a real time map or inventory setup screen, i think it would be a bit distracting.. putting the controller down just to grab something else for a few seconds n putting it back down to grab the controller again doesnt seem fun.. Thats just me tho..

I have 3DS/DS & played many games with em & its annoying when your forced to use the touchscreen then go back to playing.. & the 2nd screen on there is in field of view.. I cant imagine it being separated & being better.. Even owning a vita, i wont use it as a method of control w a 2nd screen for my games.. Unless its something casual, i dont plan on using it for anything other than HUDs or inventory..

90°

10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

Read Full Story >>
culturedvultures.com
JonTheGod11h ago

Why are the Katamari games not on the list??

130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Read Full Story >>
gamedeveloper.com
thorstein1d 8h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga10h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 7h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde14h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 6h ago

Yes. Stop all the live service bs.

jznrpg1d 5h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 5h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

Show all comments (15)
60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam1d 9h ago

Battle passes AND meta gaming both.

DivineHand1251d 7h ago (Edited 1d 7h ago )

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian2291d 7h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional