SmartGlass is a cool technology, but it won't be available to the smaller publishers who've helped turn the Xbox platform into a home for innovative indie games.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
I'm glad SmartGlass wasn't around when GTA IV launched. Can you imagine? Your actual phone "ringing", you answer it and on the other end you hear "Niko, it's your cousin! You want to go see some titties?"
On the plus side, if they implemented some basic voice and word recognition then you could tell Roman to screw off cause you're busy being riddled by police bullets.
Actually not a bad idea come to think of it
Sucks. In Australia we don't get the 'indie' games. Hopefully next gen Microsoft stop giving the US and UK everything. I'm talking about all the sales and specials and what not.
Australia always gets shafted.
XNA was also supposed to help the development between the PC and X-Box to be smoother. Any X box games made with the XNA should be able to be ported to the PC with little hassle and vice versa. Instead we years of X-Box only XNA indie releases and then we see them struggled to get any recognition when MS put the indie market way deep inside obscure menus of the X-box where no one would think of going and made the certification process a hellish experience. This caused a lot of indie companies to turn to Android and Steam in the last couple of years.
I guess this new announcement is not that surprising since the indie game makers have served their purpose and the rest, who still believe that MS might give them another chance, are harshly shown the the exit.
unless ur phone/tablet is docked & used as a real time map or inventory setup screen, i think it would be a bit distracting.. putting the controller down just to grab something else for a few seconds n putting it back down to grab the controller again doesnt seem fun.. Thats just me tho..
I have 3DS/DS & played many games with em & its annoying when your forced to use the touchscreen then go back to playing.. & the 2nd screen on there is in field of view.. I cant imagine it being separated & being better.. Even owning a vita, i wont use it as a method of control w a 2nd screen for my games.. Unless its something casual, i dont plan on using it for anything other than HUDs or inventory..