FTG writes- “Classics” is a strong category in any medium. It calls to mind unforgettable films that broke new ground and tattooed their images on your memory; unskippable songs that make you remember specific moments and the feelings attached to them; timeless, bound stories that can last for decades or far beyond. It’s the same for video games. Games that started a genre or made one relevant again; the ones that gave you an experience unforgettable to your gaming life; these are classics, ones that withstand the test of time for one reason or another. You know the ones I’m talking about. Each generation has had its share, and though it is too early to definitively name them such, this generation is no difference. Since they aren’t classics yet, these following games (or series if they all made a big enough splash on this generation) are the ones destined to be classics.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Umm...Uncharted 2.