It appears the MOH Warfighter moderator in Battlelog is indicating they new MOH Warfighter may have not been fully ready for release but due to time constraints they still released it. Here is a quote from the moderator's response...
"What I can tell you is that the developers, mainly Eddie Rojas and Thad Sasser were behind us every day we were in-house taking notes. They took pages upon pages of notes about our feedback. Everything from pistol swap speed, down to the scope sway when you pull the bolt back was all done by us. We fixed as many problems as we could, but we didnt have a big enough window to fit everything in. Things will get patched, though it might not be overnight." "There were issues, yes. An we dealt with them as we came to them. Maybe our changes caused the newer problems, I am certainly not ruling that out."
Are they paying the price now with low review scores and numerous threads on the many bugs that plague the game?
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
This new Top 5 video series is starting with a bang, and quite possibly some teabagging, as I run through my favorite first-person shooters.
Halo ce
Halo 2
Halo 3
Halo 4
Halo5
Before i liked halo
007 goldeneye
Doom 2
Crysis 3
Cod WAW
MOH
Old school would be Wolfenstein, Doom, Hexen, Duke Nukem, and Rise of the Triad.
More recently Half-Life 2, BioShock (original), Wolfenstein the new order, Timesplitters 2, Medal of Honour.
Some personal favourites Singularity, Resistance series, Killzone Series, Bulletstorm, Dishonored.
The video game industry is one based on the backs of its scholarly properties. Like movies and books, it’s a space that draws vigorously on strong sequels and innovative new thoughts. Notwithstanding, not all sequels surpass the enormity of their forerunners, and a chosen few of them check the start of the end for their →
Assassin's Creed series was ruined after Black Flag, Ubisoft made it annually game. I played Dead Space 1 and 2; were awesome but Dead Space 3 failed to make gosip. As MOH Warfighter was good game
I preferred Revelations over Brotherhood. AC Brotherhood had such a boring story while AC Revelations tied everything up very well for Ezio and Altair, if I was going to pick a game where it all started going downhill for me it would be AC 3 but despite that AC 1,2, Brotherhood, Revelations, 4, Rogue and Syndicate are all good games.
Lost Planet as far as I remember went like dead space with the third game (round based type play) it just felt like it was just a map clearing game with multiple horde survival. Call Of duty went and died long ago. Ghosts didn't help its cause but now we have three development houses it's going from bad to worse. GTA to me anyway was saved with five to me the driving up until then was awful. Mario and sonics died along time ago to in my eyes.
They were better off releasing this early next year, after a lot of people got COD out of their system and looking for something new to shoot. They would have had more time to polish the game and get the beta out longer with more users.
That would have also got them better sales and better reviews. I blame EA and the fact that Danger Close had no back bone to say they don't want to release it yet. This may have hurt their reputation.
Sadly I.sent my one.back it was unplayable
I thought the game was great. I am sure it will end up with only a few hundred when Call of Duty comes out but I am really enjoying the game.
The sniper potion early in the game was ridiculous... I ended up passing it eventually, but had to aim 2 feet above the heads of the last 2 enemies in order to kill them..
The same mistake was made with Battlefield 3. It shipped with a ton of bugs, which took months to rectify, and as such sales suffered - at least to begin with, anyway.
EA was stupid to ship it, and Danger Close more so for allowing them to. Warfighter has a big enough job competing with Call of Duty as it is; as a half-assed, unpolished, poorly QAd product, it stands no chance now - and reviews are proof of it.