(GamesIndustry International) Game's creative director weighs in on new Nintendo hardware, excited Wii U edition is "not like some radically diminished version"
Skull and Bones surprises with second-highest player engagement in Ubisoft's history, marking an unexpected success story.
Funny how all the clickhate was trying to spin that it was "struggling" to reach these very numbers.
Over 700 Ubisoft staff in France strike due to failed salary talks, highlighting a major dispute over fair compensation.
Ubisoft is eroding from within. They used to be such a great publisher, but their hubris, greed, ignorance, and willingness to embrace crappy business practices such as intentionally releasing broken games with a "patch it later" mentality just so they can garner Black Friday sales, their in-game cash shops to sell you virtual junk, over priced collectors editions where their price increases but their quality remains the same, giant open bland land masses to explore packed with copy & paste boring filler side quests designed to waste your time with menial tasks.
And let's not forget their employees constantly getting pissed at the executives treating them like crap, which has been an on-going problem for years. Yeah, Ubisoft had rightfully earned their title of Ubi-junk.
What a shame.
Couldn't happened to a more deserving company. Here's to a AAAA Strike for all those well deserved AAAA Salaries.
🖕 Choke on it U-beSawft.
The industry is hitting some issues I'm seeing games not selling as well, Sony projections are down, games cost way too much to make and are not hitting return on investment, and now employees demanding to be paid more.
It reminds me of the movie industry. The cost to make movies aren't making their money back yet you have everyone demanding to be paid more. The things that needs to change are cost of development including employee/contractor wages, and I'd even say to lower the MSRP on games. I know they are trying like hell to monetize games to bring in recurring revenue like mobile games, but that's not the answer. The onus is on the industry to correct this and I think the way to do it is cutting back on costs.
I don't see how employees can demand to be paid more when sh*t like Skull and Bones isn't bringing back money and god knows how much they spent on the development of that game. I think I remember seeing that after Black Flag or when Sea of Thieves was announced.
Ubisoft just announced its financial results for Q3 of the fiscal year 2023-2024 and confirmed a release window for Assassin’s Creed Codename Red, on top of a lot more information about the performance of its major games.
Thats comforting news to those who plan to get it on wii u.. That means that this version is actually the best of em all (if u can use the pro as well).. The wii u loads WAY faster than the others & the gamepad options just add more to the package.. Did i say the wii u loads fast? BLAZING FAST & i really like that about it.. No game installs or anything..
I just wont ever buy it on here cuz im getting the vita & ps3 versions for the extra missions & comfort of using the dual shock.. I personally do not like how the gamepad feels when i used it.. Plus i will have all the others on one system..
This is good news for nintendo tho
I would prefer if the Wii U even looked slightly better as I was planning on getting AC3 for it but Im kinda put off after reading that looks exactly the same as PS3 and 360 versions
I just knew from reading the title that people were going to come in here and suggest that he's speaking specifically of graphics, when he's not! Why would he say the game is the same across all platforms when we know that the PC is for sure going to be better looking version. He's simply speaking to the overall experience of the game across all platforms will be the same... To Many people are over analyzing every word that these company figure heads are saying, just to make a story out of something that's not even there!
Who cares about graphics on such a fantastic game?
Eg: GRAND THEFT AUTO SA.
Ok.. this isn't bad