80°

FFXIV Developers Talk PS3 Limitations, The FFXII Style ‘Gambit’ System, Chocobos And More

Final Fantasy XIV producer /director Naoki Yoshida and lead artist/ UI artist Hiroshi Minagawa share new details on Square Enix's MMORPG.

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thesilentchief.com
mynd4210d ago

"Reason: PS3 memory limitations, etc. It’s possible to set it higher as they’re trying to fit every model into 10GB (the limit is 20GB), but with future considerations in mind, they want to set the bar relatively low for the sake of smooth performance."

Yeah uh memory =512mb
Storage=20gb

Storage doesn't have an impact on framebuffer sizes.

colonel1794210d ago

Hopefully Sony introduces the PS4 with much less limitations than the PS3. They need to future proof the console while maintaining a fair price for consumers. They should add more memory and have an easier hardware to develop for. The PS3 is a beast, but the memory it has resulted in a bottle-neck that makes it hard to prove the power inside. First party devs will always get more of the system, but by developing a friendly console to developers, they might get better games for next generation.

And hopefully Square Enix will start supporting Playstation fans again, unlike this generation.

jreeves824209d ago

Actually the ps3 only has 256 megabytes that can be used for games but other 256 is used for the operating system.

taquito4210d ago

1280 x 544

544p, ouch!

-time for new consoles yeah?

TongkatAli4210d ago

Ffxii gambits? Hell yeah!!!

JAMurida4210d ago (Edited 4210d ago )

I still want to see the game in action to see how it performs on PS3, (frame-rate wise). If it's like how FFXI ran on Xbox 360, then I won't have an issue with it, but if the game is going to be freezing and having 10 FPS 24/7, then no. I'm looking forward to the PS3 beta to be able to find this out for myself. That alone will be the determining factor of me building PC for this game.

I'm sure though that it will run fine, given all this time they've had to tune the game for PS3.

Persistantthug4210d ago (Edited 4210d ago )

I mean...
This game was called sh177y shi7 a long time ago.

FF14 is over, pretty much.

And then if they try and charge 15 dollars a month...it's REALLY over.

If you must insist on punishing yourself, then by all means, go ahead and buy it....but I don't see why you would.
Good luck though.
*shrug*

JAMurida4209d ago

I played a lot of FFXI back in the day, and I still remember when they first announced FFXIV, (I was sitting in Whitegate selling stuff when I found out about FFXIV), ever since then I wanted to play the next FF MMO. I understand they had a bad start, I'm sure any company that literally rushes a game out would of shared the same result FFXIV did. But what I've been seeing over the past year or two from them is determination to reboot the game completely, and tbh, I really do love what I'm seeing from their team.

About the subscription fee, $10 (legacy member discount) really isn't much to pay a month for something you would enjoy playing.

TongkatAli4210d ago

I'm in. FFXII gambits just sold me and I wasn't going to buy this game. Lol, I seriously hate mmo's, gambits are a huge deal to me and it better work exactly like XII.

Show all comments (10)
50°

Square Enix Releases Final Fantasy XIV: Dawntrail Benchmark Software

Final Fantasy XIV fans can now properly benchmark their PCs and check out some of what's coming to their game this summer.

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hardcoregamer.com
60°
9.0

Final Fantasy XIV Online: A Realm Reborn Review | TheXboxHub

Richard writes: Final Fantasy XIV Online on Xbox is built for newcomers.

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thexboxhub.com
130°

Yuji Naka guilty of insider trading breaks silence to accuse Square Enix producer of lies

Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.

Profchaos13d ago (Edited 13d ago )

I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence

solideagle11d ago

can you please give some of us who don't know anything about this, a summary of what happened?

Chocoburger11d ago

Balan was knowingly rushed out by S-E, it had an extremely short dev cycle and was fairly low budget.
Naka was the game's director until near the end when he was fired or perhaps he quit, I forgot.

carrotcakeag11d ago

@Chocoburger Yeah they did fire and replace him which caused him to unload a bunch of rants about the company. The project only existed because of Naka in the first place, he convinced Square to give him one shot at making a platformer. They gave him an opportunity but pulled the rug out before he was done for reasons not explained.