"Death in video games is always handled differently. Some games you may simply respawn at the closest checkpoint, reload your gun and try again. Others may make you restart with fewer supplies or even back at the start of the level. Death has always been a motivation to succeed in games, as we humans detest failure. Check out more recent years and you can really see the trend towards more inventive ways to die." - Capsule Computers
Capsule Computers interviews Firaxis Games' Sarah Darney about the upcoming Civilization VI.
Capsule Computers gives you an in-depth overview of Creative Assembly's Total War: Warhammer.
Lost Marbles is a mash up containing Marble Madness’ gameplay mixed with The Lost Viking’s three character puzzle based action. Three marbles are featured in the game, each with a unique ability. The game smartly mixes multi-part puzzles with twitchy platforming mechanics.
I think dying in a game is the same as dying in real life
i love dying in games .. especially in Dragon's Lair that game is a death trap with every move you take!
I commited suicide 81 times in a waw match cooking grenades lol its my record, i make my own fun in games i love it when serious players get upset griefing is my new guilty pleasure i place no value on my life in games.
Limbo is good for this. After staying on your character for a few seconds, the screen slowly fades out, not uniformly but in stages as if a candle has just been blown out.