Anthony Accinelli writes "One thing I noticed during the demo was that I never found myself carrying too much in my inventory. It never seemed to be crowded. In open world games this is a common problem. Games like Skyrim and Diablo III constantly made me either leave my current objective to sell, or drop lesser items to make room in my bag. Not only was this annoying for the organizational freak like myself, but it took me out of the action."
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"
MGS4 did the same thing.
Dishonored hasn't done anything except be a ripoff of a multitude of things and fail to steal them correctly.
It looks like a (super)natural successor to the original Thief games.
I think that can only be a good thing.
Oh, and what the author calls 'a common problem' is actually called inventory management and has been an integral part of RPG's for a long time. It certainly doesn't need to be removed to add to the relentless dumbing down of my beloved genre. Some 'gamers' are so intent on a mindless streamlined experience though that they turned the glory of inventory management into an endangered mechanic.
Also, menus in RPG's aren't complicated enough anymore. I long for the days that I would have to read the novel-like instruction manual to know what the hell was going on.
WELL, I can't say anything about Dishonored yet as it hasn't been released.