490°

Bungie Confirms Destiny Is A Sandbox, Hires Red Dead Dev

NowGamer: Bungie reveals a few clues to Destiny's development and even hires some new talent to help out.

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nrvalleytime4216d ago

Whoo boy. This IP is shaping up to be something incredible.

meetajhu4215d ago ShowReplies(8)
deep_fried_bum_cake4215d ago

It's shaping up to be something special? How so?

I may be wrong but besides the fact that it's a sandbox, we know nothing about this game.

Maybe you're commenting on the teaming of the Red Dead dev and Bungie but even that means nothing as to how the game will turn out.

PurpHerbison4214d ago

I know optimism is extremely rare now... but just let the guy have his moment.

neogeo4214d ago

After you said sanbox stop writing.

Its a sandbox!!!

Now go home and get your Fing shine box..

Freak of Nature4214d ago (Edited 4214d ago )

It comes from a well proven dev/studio. It has retained a proven talent in Danny Bulla from RDR...MMO-style "sci-fantasy, action shooter" featuring "client based mission structures with persistent elements" all in a sandbox......If I were a betting man (which I am not) I would bet on this being something special. It's got the ear marks for it looking at it's pedigree...

Time will tell that's for sure, but you can 90%+ bet it will be one to watch...

frjoethesecond4214d ago

Am I the only one who think that looks like the steam logo?

THE_MACGREGOR4214d ago

NO, damn Jason Jones cant find away to escape the marathon logo use in marathon and halo.
also a side note

Bungies title will be called
Space Marine Cowboy
or
Wild Wild West in Space.

otherZinc4214d ago

I don't care what Bungies next game is, I'm buying it.

Bungie created my favorite game series of "All Times"!, Halo. I owe it as thanks good or bad, the second must be proven. The game may be great & I won't have to use my money as a thank you Bungie measure.

+ Show (1) more replyLast reply 4214d ago
jimmins4216d ago

Still can't figure out where this is headed, but sign me up!

Grap4215d ago

sandbox like GTA and Reddead, SR or sandbox like Halo and other games.

lastdual4215d ago

That's exactly what I was wondering.

Bungie always referred to the "Halo sandbox" back in the day, but they weren't talking about the games being open world. The phrase meant that firefights could turn out differently due to the AI being highly adaptive and dynamic rather than scripted.

NYC_Gamer4215d ago (Edited 4215d ago )

I'm happy Bungie chose to create a new franchise instead of just sticking with Halo forever

pablo-b4215d ago (Edited 4215d ago )

so am i. after playing reach, you could tell that they had lost all motivation for making halo games.

whereas 343 look like they are going to make the franchise into something special.

if it took going back to an indie dev to to get back their mojo, then its all good. because the halo games bungie made last gen were great. this gen not so much. and i would like to see them pumping out games of equal quality..

Captain_Freud4215d ago

Well Reach was made by a fraction of their team, in the span of less than two years. The rest of their team was working on ODST or Destiny.

It was really their chance to experiment with the campaigns more than anything else. Reach was all about bigger, open levels. Thus the multiplayer levels ripped directly from the campaign.

hellvaguy4215d ago

ODST was released a good 2 years before Reach. Im going with a failed troll here.

Captain_Freud4215d ago (Edited 4215d ago )

ODST was released in 2009, Reach in 2010.

After Halo 3 launched, seperate teams were:
1) Supporting Halo 3 post-launch. Maps, matchmaking, etc.
2) Making ODST
3) Making Reach
4) Working on Destiny

Compare that to the "all hands on deck" strategy for Halo 3. It wasn't that they "lost motivation", it's that they were working on several projects. And with all that, Halo 3 was supported well post-launch, ODST was fantastic, and Reach was a solid game. People complain that it wasn't a "core Halo" game, but that was the point. They had some time left on their contract to experiment.

EDIT: Directly from the team: http://youtu.be/OtG6--4r_qk...

The Great Melon4214d ago (Edited 4214d ago )

@Captain_Freud

Finally, another person who liked ODST. I really enjoyed ODST's somber setting and the overworld you traverse to get to each memory mission. It may not have been the best Halo for Co-op, but I found it to be the most enjoyable game out of the series to sit and down a relax to. That game was great for unwinding after a busy day.

CommonSense4214d ago

Halo Reach has more content packed into that disc than just about any game i've played on console. Not sure how you can say it seems like they lost motivation.

To me, it seemed like they really wanted to go out with a bang.

+ Show (2) more repliesLast reply 4214d ago
Belking4215d ago

Can't wait. I hope this lands on the 720.

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90°

Destiny 2: The Final Shape Developer Gameplay Preview

Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."

InUrFoxHole8d ago

What is this she/her, he/him bs?

140°

Bungie Replaces Marathon Director Amid Leadership Shakeup, Fears of Layoffs

Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.

Kaii30d ago

Layoffs should be hitting the incompetent management at this point.

Profchaos30d ago

Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.

I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream

Rynxie30d ago (Edited 30d ago )

Are you serious? Do you just talk out of your arse naturally, or did it take years of being a POS?

Profchaos30d ago

You normally get so offended by internet comments or did it take years of being soft

purple10130d ago (Edited 30d ago )

Yes I see your point mate, someone clearly didn’t read the article.

Specifically the bit:

“Notably, multiple sources at the time and since have shared that Sony has largely left the studio to sort out its own troubles and was not responsible for the layoffs, with CEO Pete Parsons taking responsibility.“

He’s just spouting nonsense

Huey_My_D_Long30d ago

lol what so fucking hilarious is that you called him out so bad he projected him being offended onto you.

Its been well documented that Bungie's management has been more responsible for their shortfalls, even mentioned in said article that we are commenting on.

Its ok, just admit you didn't read the article.

MIDGETonSTILTS1730d ago

Arrowhead Studios will be Sony’s GaaS consult now.

Gameseeker_Frampt30d ago

I like how for some, it is never Bungie's fault. Microsoft, Activision, and now Sony - it is everyone else who is pushing Bungie to make all these bad decisions.

-Foxtrot30d ago

Thrown under the bus?

Are you joking? This is all Bungie, we all thought it was 100% Activision but it's clear the higher ups at Bungie don't have a clue how to run the studio and are more bothered about saving their own skin and the money that they rake in.

Sony gave them an extra $1.2 Billion to make sure that employees didn't leave and they didn't have to cut anyones jobs. Where did that money go because Bungie still cut peoples jobs and I bet you the higher management still kept a hold of their big fact paychecks and bonuses.

Sony invested poorly in this and the best thing they can do now is throw the old Bungie management out and take hold of the studio fully.

MIDGETonSTILTS1729d ago

Don’t throw the baby out with the bath water. Somebody at Bungie is the golden goose making great shooting mechanics, and the rest need to justify their paychecks.

+ Show (1) more replyLast reply 29d ago
Fearmonkey30d ago

This studio has had three owners and its never worked well with any of them....Management has issues

ChasterMies30d ago (Edited 30d ago )

Worked very well for Microsoft. Microsoft’s mistake was letting Bungie go.

Fearmonkey29d ago

it worked so well with MS that they so wanted to be away from them they bought the company back. Only to do it again with activision-blizzard, and then sold to Sony...Sony shouldn't have bought them...Bungie hasnt been the same for a long time..

90°

Destiny 2’s new game director worked on every single Bungie Halo game

Destiny 2’s game director Joe Blackburn is stepping down ahead of The Final Shape, leaving Tyson Green to take the reins of the PS5 and Xbox FPS.

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DefenderOfDoom278d ago

As someone who bought every story DLC for DESTINY 2 but not every season. the first thing I would do as game director is , if anybody pre-orders The ?Final Shape , they will be able to play all older DLC and seasons with purchase of FINAL SHAPE. . I think that would bring back a lot of DESTINY 2 plsyers who have not experienced the seasons a chance to play season activities before Final Shape comes out.

DickyD122677d ago

I agree but I was just able to get all dlcs for 50 on steam. (Have it on PlayStation but don't always have access to the TV)