Kevin Fitzpatrick:
Technology remains ever-evolving, and the more time goes on the more integrated computer, TV and even video games become. Today, that integration takes a big step forward as Nintendo not only unveiled the launch, price, and features of its next-gen console Wii U, but also “TVii,” an innovative new way to both stream and control your favorite TV content right through the the system. But how does this fancy new gizmo change the way we watch TV, and is it worth the system’s price tag?
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Maybe, just wait and see and either enjoy it or hate it
It's gotta be better than the 360's crappy FiOS app. Used it at a friend's house. It lagged behind his TV by about five minutes and would occasionally skip back to the intro of the show and then forward to where it was supposed to be. Not to mention the limited channel range. Never used Sony's service though. No real need to, so I can't form an opinion on that one.
But if it supports all channels and does what it says it does, then hell yeah it could. Especially for families who share the TV.
I don't think that will change something cos and PS3/360 have that thing from years to watch tv shows movies and sport
It's already an app on Android and iOS. If anything, it's just following a trend...
We? maybe or maybe not but I will definitely use it.