WC - A hot topic at the moment is Rockstar’s upcoming Grand Theft Auto V, and it currently takes the cake as my most anticipated thing ever. All fans talk about is what they want in GTAV, but what don’t we want?
I mean, surely something might go wrong and a few little things about the game will annoy us. It’s happened before in GTA’s past, where one or two features has driven a small amount of players away from the game. Things like GTA4′s driving and Chinatown Wars’ top down view come to mind. Here’s a list of things Rockstar needs to avoid to make GTAV better than it will be.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
One feature I want to see is. No more of these articles
GTA4's driving was PERFECT!!! People that are complaining are just noobs. GTA3 you be able to jump in an SUV and it would turn like a porche. I love the more realistic driving physics in GTA4. Made you think twice on what car to jack when you were running from the cops. Made it a lot more exciting.
The only thing I didnt like in GTA 4 was having a girlfriend to satisfy. Other than that I loved the game
Yep friendship sucked big time.... in San Andreas it was used brilliantly and was fun
In gta4 it took away the fun aspects when it wanted to
That reason for not having multiple protagonists is silly: "What if I am forced to play with the protagonist that I hate for long periods of time."
Well what if there's only one character that you absolutely hate...then you're scuppered and can't play any of the game (imagine you only had Jack Marston in Red Dead!). Having multiple characters actually increases the chances of playing with a character you love...and the story can be over 20 hours which is enough time for a deep story with less filler missions.