Pop Conflux's Joseph Rush breaks down how Microsoft turned Halo into an annual franchise without you even knowing. He also speculates that there will be a supped up version of Halo 4 on the Xbox 720 in 2013, a Halo 2: Anniversary in 2014, and Halo 5 in 2015.
While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
why do every body calls out MS for milking their biggest game like know else does it. hell every game company has at least one game they milk, ubisoft = Assassin Cred, Activision = COD, Sony = GOW, Capcom = RE, EA = all of there sports games and need for speed, So why single out MS?
I would have said something, but the thing is, each new game is marked with really great additions and improvements. Take Halo 4, for example. Graphics have undergone quite a change for the better (the lighting is just phenomenal), there's an entirely new cast of enemies worked ground-up to behave in their own unique ways not yet seen in the Halo universe, there's Spartan Ops (we'll be getting 40 free missions with cutscenes after the game launches), Dominion looks like Halo turret defense or Halo Wars in Halo 4, Forge has undergone quite a tremendous improvement, and the Infection Mode is still under-wraps.
I'd say that keeps Halo out of the "milking" arena.
There may be a Halo every year but 343 and before that Bungie said that Halo now and will always have a 3 year minimum dev cycle. Unlike call of duty where they have maybe a year in a half but 6 months to make map packs.
Even though when we look at the games released annually they are all pretty different...
Halo wars brought the franchise to the RTS genre and did an amazing job of it for a console. Halo ODST was a Sandbox halo game with a really good SP for Co-op but it doesnt quite stack up to other halo games. (Also first time playing as a normal human).
These 2 ^^ were both released in the 2009 but are OBVIOUSLY different and so its hardly fair to count milking as "pushing a franchise into a new genre".
Next was Reach (2010) which was a TRUE Halo game so if you count the gap between 3 and Reach it was 3 years. Also If you play H3 and Reach they are very different.
In 2011 Halo: CEA released and so if MS making ONE remake is milking compared to Sony (which is perfectly fine apparently) then i think we need to cut down on the double standards.
So now we're in 2012 we have the next true Halo game. So its taken them 5 years to release a sequel which is longer than most devs wait.
If Halo is being milked then so are many other franchises. Can i also point out that Halo 4 is the first fully fledge halo game w/MP to not have a beta? If you want you can say its milked but effort is clearly put into each and every instalment.
I wouldn't call it a secret. I bought ODST in 2009, Reach in 2010, CEA in 2011, now Halo 4 in 2012. I expect there to be an "ODST like" Halo 4 expansion next fall to expand on the multiplayer and a new campaign from someone else's perspective.