Are bolted-on deathmatch and widespread co-op dumbing-down great games? And are they increasingly used to justify online passes and even DRM? Single-player enthusiast Mark Butler reckons so – and argues that rampant multiplayer is a growing thorn in the side of the medium.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
That's what happens when The Chantry and The Templars don't keep a tight enough leash on multiplayer modes.
I just hate this multiplayer era of videogames because of how fucking hostile and aggressive it is. Most major multiplayer games aren't about having fun, they're just about dominating everyone else and being the best, and most communities for multiplayer games are completely hostile and intolerant.
Multiplayer games bring people together? Well, maybe on the same server but that's about it.
Well on the otherhand you'd have to lower your expectations of single player games (or be willing to pay more) if you want an as expansive experience as we had last gen.
People now EXPECT mo-cap, voice acting, and pretty graphics in their campaigns and those things cost massive amounts of money. If you are willing for devs to lay off making their games look nice (recycle assets throughout the game) and use only text, and return to mechanical looking animations then we can have our 20 hour games back.
Or we could allow devs to spend 4 years on games and pay more to fund the extra voice acting fees and shit. MP allows devs to give the players extra playing time and make extra money off map packs and such
EDIT: talking every genre. Last gen almost every game was at least 15 hours long. The Jaks, Sly, Ratchet and clanks, Kingdom Hearts, God Of Wars, Persona etc.. were long ass GREAT GAMES. How many 15+ hour games have you played this gen (tht are legit 15 hours, not 15 hours if you collect the 10000000 flowers hidden in the game -_-)
Its more time consuming and costly to make games this gen so don't expect the same length/quality games as last gen beucase the devs have to do more in the same amount of time
If it wasnt for multi id have quit long ago .
I don't mind multiplayer when it is well thought out and fits the game. But the you get stuff like Dead Space 2 and I start to change my mind an little.