Joystiq:
Last year at E3, Insomniac revealed a brand new IP called Overstrike, complete with a slickly animated trailer featuring four elite spy types using futuristic weapons to take down a robotic bad guy. After that, we didn't hear much about the game at all, save for a few recent rumors that Insomniac was rebranding it as a game called Fuse. It turns out the rumors are indeed true: Insomniac's Fuse is what Overstrike has turned into, and it's a third-person co-op cross-platform shooter that's coming to the Xbox 360 and the PlayStation 3 in March 2013.
Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield.
Insomniac Games CEO Ted Price wants to see more developers being "creative within constraints" in order to end the cycle of crunch.
The pressures of games development, and the impact this has on staff, was one of many topics covered during his keynote interview at last week's Develop:Brighton conference.
There is significant evidence showing that human brains are actually better at adapting to problems when taking periodic breaks. This occurs especially when someone is stuck on a problem.
Ted Price: Game developers are human beings first then they are game developers
This coming from a studio that consistently raises the quality of its output and has for numerous years been voted as one of the best businesses to work for. More people should listen to Ted Price! He is clearly doing something right.
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He also revealed that the studio is eliminating higher education as a requirement for "almost all of [its] roles," adding: "This means if someone can't afford to obtain a university degree, experience is a valid substitute."
Love this mentality. I also must admit that kids coming out of school with a degree are often completely useless. Degree are for people with no experience. I would rather take someone with experience although they may actually be more expensive.
Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness.
What ever they did worked IMHO, it's a really 'gamey' game if that makes sense and is edge of the seat stuff.
Agree with @victorMaje, my GOTY so far too.
Overstrike sounds better to me.
March 2013...and we know nothing about it except the name
This should of been at E3
"Overstrike was a game more centered on using four different support-style characters to work together in stealth situations, and you can see that concept at work in the original trailer. But as Insomniac worked on development, according to Price, the play between the characters just wasn't satisfying enough."
So like Borderlands each character would of had a differn't styles in combat...I'm sorry but who wouldn't of liked that. Even playing by your self it would of been nice to carefully choose your character and her/his skill set. Actually can you play by your self or do you have to have AIs with you ?
Sound cool, I cant wait to see more information on Fuse. Resistance was one of the few PS3 games I was slightly envious that it wasn't multiplatform
I must say I'm still disappointed, but I feel a bit better after learning why it was changed and more about the game.
That being said, I'm a bit worried about this game If it does come out in March 2013. There was no E3, Gamescon, and likely no TGS showing of this game and the last "major show" would be the VGA's. It seems like it's gone from an ambitious co-op experience rivaling the best out there, to a simplified co-op shooter with unique weapons.
I hope that's not the case. Best of luck to you Insomniac.
I'm so disappointed they changed the tone of the game. Thanks allot EA!!! I wish Insomniac would have stayed with Sony or gone to a different publisher.