Sounds strange, doesn’t it? ”Pirating Video Games is Good Business for the PC Gaming Industry”. How in the world could ripping off someone else’s Intellectual Property and receiving digital content (a game…or two or three) for free rather than paying for it be a good thing for the PC Gaming Industry? I’m glad your inquisitive young mind is seeking answers to such deep questions in life, let me explain.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
If you are looking for an awesome RPG, look no further. Steam is offering a significant discount on its Fallout Franchise Bundle.
"You can get all Fallout games in a bundle at a significant 20% discount on Steam. Individually, all these games add up to $244.91. With the discount, you can get them all for $195.91. That is $49 less than the original price. Quite a significant discount for such a popular franchise."
😊 😂 🤣 😐 - But why?
Just wait for a sale and get most if not all of it for a fraction of that price.
20% off...lol
The original games have been given out for free by Amazon for GOG and Epic, 76 is free now on Amazon if you have prime, Epic has also given out new Vegas for free and 4 has gone down to pretty cheap prices. 194 bucks is a total ripoff when you can get these games individually for less. Don't forget cd keys might sell em for a dollar less at times too. Come on man, us cheapskates won't touch anything near or above 100 lolz
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
LOL... the article claims there are no facts which clearly states that piracy is hurting the industry, yet he delivers no facts other than his own -personal- experience to back up his claim that piracy is good for the industry. What a complete and utter joke.
Pirate if you must for whatever reason you choose, if any. Just don't go claim it's good for the entire industry unless you can put some hard evidence down on the table with lots of solid numbers involving a lot of people that clearly shows it's good for the industry. Until then, I will believe neither side and follow my own moral compass which works entirely in shades of gray.
It's not definitively good. There are PLENTY of people who pirate games because they want to play a game without paying. This is likely the reasoning of the majority of gaming pirates.
It's not ALL bad, though. Some people pirate as a way to test a game and decide whether or not to buy it. Some also pirate to show that, while they are interested in a game, they're not interested in supporting the related publisher or developer, for whatever reasons.
Both of these groups, however, make up a rather small minority of pirates. So it's safe to say that, by and large, piracy is NOT good for business.
This argument is just as false as the argument that piracy reduces game sales.
Because you buy games when you pirate does not mean that if you didn't pirate that you wouldn't buy the same games, doesn't mean you don't pirate games that you don't end up buying, nor does it mean that the majority (let alone a noticeable percentage) of people who do pirate do it for the same reasons.
Both sides of this argument just don't have the information needed to make their claims. It's a grey area that just can't be identified in a single light or as a single cause to the overall effect.
I don't know, I agree with some of the articles points, but I wouldn't necessarily say it brings in more money to the industry, but it might divert where the money is going, especially if piracy is putting people off buying poor games and encouraging purchasing others - if that is true then it is a positive force - one that rewards quality.
People have a finite of disposable income, I reckon most gamers will spend most of it on that hobby, pirate or not. If someone buys all the games they can afford, and pirates those they can't, the industry as a whole doesn't suffer for it.
Besides, I think Steam has proven if a quality title is launched on a platform with low prices and good service with reasonable advertisement, it shifts units like hotcakes - just like any other industry. Blaming sheerly piracy for failure is just masking bad business.
See piracy like this:
Developers develop games, publishers give them money according to the game sales.
If no sales, no money.
I guess most pirates are jobless, but just imagine: you have a job, so you have a salary. Piracy is the equivalent of your boss saying "I'm sorry but I'm not going to pay you this month".
This is very exaggerated, but also close to reality. A video game is not just an entertainment for kids, it's the fruit of a labor, something that many people worked on for several years. Every work deserves salary, no matter how good or bad this job is done.
Developers are just workers like everyone else, they need money to live, and pirating a game is a way to not reward the people that worked on it.