120°

5 developers that we wish still existed

PS3 Attitude: "Last week, SCE Studio Liverpool became the latest in a long line of developers to unfortunately close their doors. It’s no secret that the videogame industry has been hit extremely hard by the global recession in recent years, so PS3 Attitude thought we’d take some time to remember five of our favourite development studios that are sadly no longer with us."

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ps3attitude.com
4250d ago
ChunkyLover534250d ago

It'll always be Zipper Interactive for me, Socom 2 was my first real online competitive game, I sunk so many weeks and months into that game. Shame that they steadily went downhill until they were dissolved.

Xperia_ion4249d ago

Clover, even thou they still exist they were the reason why Capcom was my favorite game company.

doogiebear4249d ago (Edited 4249d ago )

Yeah Clover (now Platinum Studios) made the Zelda Seasons and Ages (My favorite Zelda's) games for Nintendo through a partnership with Capcom, and made Okami. Although Platinum Games is still a good company, how'd they go from Okami and Zelda, to Hack and Slash only?

Xperia_ion4249d ago

God Hand is the ultimate Clover game to me, If God Hand was a food it would be a Baked Ziti

chaos_mechanica4249d ago

I loved Blackrock, and Split/Second is to this day one of my all-time favorite race games. I'm glad that some of them moved on to do a new studio, but as far as I know they only design for iOS games, so i'm a little heart broken.

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140°

Most tone-deaf statements and quotes in gaming history

From Xfire: "Executives, would-be auteurs, marketing departments; sometimes they are oh, so out of touch with the realities of gaming."

polarbeard797d ago

Don Mattrick has to take the cake... almost killed the Xbox!

Tetsujin796d ago

I watched the whole 8-9 min video, and you can tell D.M. was talking just to hear himself talk. The submarine comment also made Xbox look bad because of his ignorance involving the military.

anast797d ago (Edited 797d ago )

EA has two of them. Nice...It was a joy to read about all these train wrecks. For me, a Diablo fan, Mr. Cheng and crew already ruined Diablo by turning it into WoW, then they come out and attack us for not wanting more WoW on mobile.

These people 100% think they are better and smarter than the public. They feel that this gives them the "god-talent right" to insult their customers on a daily basis. The funny thing is that people will defend their right to be insulted and suckered, so, I guess all is fair.

Michiel1989797d ago

how did Diablo turn into wow? I would rather make an argument for the opposite. Mythic+ is basically rifts, Titanforging is random gear rolls from Diablo, legion legendaries felt more like diablo legendaries than previous wow legendaries, The artifact power(azerite and anemo) were basically paragon levels from D3.

tbh that dont you have phone statements i cant help but feel sorry for the guy. He probably didnt even wanna announce a mobile diablo game at blizzcon in front of a 99% pc audience. He is probably not even in charge if the game could be ported to pc or not. The blame is on blizzard higher ups for making that one of their main announcements at blizzcon.

purple101797d ago

Exclusives Are ‘Completely Counter To What Gaming Is About,’ Xbox’s Phil Spencer Says

Phill Spencer: proceeds to spend 88 billion to secure exclusives

MasterChief3624797d ago

I looked that quote up just to be sure you weren't taking it out of context, but wow... yeah he actually said that.

"He added that he believes 'gaming is about entertainment and community and diversion and learning new stories and new perspectives, and I find it completely counter to what gaming is about to say that part of that is to lock people away from being able to experience those games'." is the full quote, found on NME

JEECE797d ago

I can't believe they disrespected Adam Orth like this.

80°

Video Games Are a Labor Disaster

Why do game studios keep imploding?

Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.

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newrepublic.com
isarai1025d ago

Devs really need to unionize asap

Minute Man 7211024d ago

Create their own studio ala Activision but never forget where they came from ala Activision

Dixiedevil1024d ago

Unions breed garbage product no matter what’s being made. Passion and drive to make awesome stuff goes out the window and it’s replaced by laziness, seniority over skill, office politics and all around horseshit. As a welder of 23 years, I’ve seen it first hand, over and over again.

lipton1011023d ago

I’d say there’s a time and a place for unions. If work conditions have gotten so bad because the company is run by tyrants, unions will help.

But, on the contrary, I work for one of those rare companies that is better for the employee than a union is. Family owned, we purchased a new facility in Jersey and the workers voted the union out based on the offer (pay, hours, benefits, etc). Now we have UNION scabs, hired by the union, to protest against us at various locations.

franwex1024d ago

An interesting case study. I thought it was worth a read.

60°

Former Evolution, Bizarre Creations staff teaming up for multiple projects

From Eurogamer: "Staff from two big-name former UK studio are teaming up for a new set of projects.

Wushu Studios, which is largely made up of ex-Evolution staff members (think MotorStorm and Driveclub) is joining forces with Lucid Games, which is largely filled by former Bizarre Creations talent (think Project Gotham Racing)."

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eurogamer.net
MK24ever1965d ago

I just want Sony to hire Evolution staff back and make Driveclub 2. I believe after all the delays and problems Driveclub had in the beginning damaged the relations between Sony and Evolution, but in the end, Evolution did all they promised and much more, and Sony was to proud to "forgive" them and keep them as "internal studio".