PS3 Attitude: "Last week, SCE Studio Liverpool became the latest in a long line of developers to unfortunately close their doors. It’s no secret that the videogame industry has been hit extremely hard by the global recession in recent years, so PS3 Attitude thought we’d take some time to remember five of our favourite development studios that are sadly no longer with us."
From Xfire: "Executives, would-be auteurs, marketing departments; sometimes they are oh, so out of touch with the realities of gaming."
EA has two of them. Nice...It was a joy to read about all these train wrecks. For me, a Diablo fan, Mr. Cheng and crew already ruined Diablo by turning it into WoW, then they come out and attack us for not wanting more WoW on mobile.
These people 100% think they are better and smarter than the public. They feel that this gives them the "god-talent right" to insult their customers on a daily basis. The funny thing is that people will defend their right to be insulted and suckered, so, I guess all is fair.
Exclusives Are ‘Completely Counter To What Gaming Is About,’ Xbox’s Phil Spencer Says
Phill Spencer: proceeds to spend 88 billion to secure exclusives
Why do game studios keep imploding?
Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.
From Eurogamer: "Staff from two big-name former UK studio are teaming up for a new set of projects.
Wushu Studios, which is largely made up of ex-Evolution staff members (think MotorStorm and Driveclub) is joining forces with Lucid Games, which is largely filled by former Bizarre Creations talent (think Project Gotham Racing)."
I just want Sony to hire Evolution staff back and make Driveclub 2. I believe after all the delays and problems Driveclub had in the beginning damaged the relations between Sony and Evolution, but in the end, Evolution did all they promised and much more, and Sony was to proud to "forgive" them and keep them as "internal studio".
It'll always be Zipper Interactive for me, Socom 2 was my first real online competitive game, I sunk so many weeks and months into that game. Shame that they steadily went downhill until they were dissolved.
Clover, even thou they still exist they were the reason why Capcom was my favorite game company.
I loved Blackrock, and Split/Second is to this day one of my all-time favorite race games. I'm glad that some of them moved on to do a new studio, but as far as I know they only design for iOS games, so i'm a little heart broken.
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