A few things that Bethesda seems to have left behind that I happen to miss about the series.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.
Mostly the only thing that was lost was the application of imagination to the narrative, setting and art design.
And to be fair, that wasn't exactly present in the earlier games, either, so rather than calling Morrowwind emblematic of the "peak" of the franchise, the pinnacle of TES quality as some gamers do, rather consider it an aberration.
morrowind is for sure, the peak of the scrolls games, with oblivion a close second, with a few mods morrowind looks better than skytrim on consoles!
http://www.youtube.com/watc...
Great article. So many good points. Wish they had put in a hardcore mode with no compass and the requirements of sleep, food, and water consumption. I miss the spell maker. Level scaling enemies do suck much of the sense of progression out to.
Damn straight.
On the guilds - In Morrowind there were some distinct choices. You couldn't be both the master of the thieves and the fighters guild, and you could only join one of the three houses.
Choices like that give replay value.