Eurogamer:
NetherRealm Studios is developing a new system to push Injustice: Gods Among Us downloadable content to all users' consoles.
The idea is that the game will connect to the internet whenever it's played and download the information required so that you'll be able to play against those who use DLC characters even if you haven't bought them.
Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.
My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.
SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.
MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.
During SDCC I spoke with Ed Boon and Thiago Gomes about Mortal Kombat 1 as part of a Roundtable.
Ed Boon shares his choices for which Mortal Kombat characters should appear in the next Super Smash Bros. game should a crossover happen.
Not much of a fighting game person myself, but this is looking highly interesting. As a DC fan, I'll be sure to pick this up.
I enjoyed the mortal kombat remake a lot more than i ever thought. Hope they keep the same gameplay with this.
Not really seeing how this is better than on disc... It just seems like more downloading/waiting for updates just to have people feel like they downloaded a bigger file for DLC characters.
We don't even know the full roster but we're already talking DLC characters? It's great that they've found a workaround for the on disc problem from Capcom but damn...really? DLC already?