There are two schools of thought when it comes to marketing a game. One requires the developer be patient and trust that the project they are working on is one that the market desires, that they will go absolutely bananas over once it is announced. The other, however, is a more community-based approach, whereby the project is allowed to evolve under the watchful eye of curious gamers, and makes several appearances at numerous press and trade events.
Fan projects Team Fortress: Source 2 and Portal 64 have shut down after Valve intervened in their development.
First they open Steam up to more AI, now they are shutting down fan projects when at one time they used to support or even give the fans jobs.
Wonder what's going on with Valve at the minute.
There's potential that Valve had already planned to bring Source 2 to TF2 officially after Counter Strike 2. It's been getting some renewed attention lately.
You got Nintendo to thank for Portal64 being taken down. As for TF2, most likely it's due to the probability of Valve working on a source 2 port themselves. It's sucks but Nintendo are the biggest pricks in the business and not letting this drag out into a huge court drama is the best decision.
Valve has updated its stance on AI games on the Steam storefront, allowing creators to publish AI-created games.
Hell no. I want games that have been made by creative minds who have a passion for their craft, not a bot with a penchant for plagiarism.
So instead of paying for an engine and assets to create a game they are paying for an engine and assets to create a game.
Valve has officially warned against inhaling the Steam Deck vent fumes in an official response due to potential health hazards.
Wow people will huff anything nowadays some people just have way too much time on their hands.
Another reason to love the PlayStation Portal, no chance of breathing in noxious vapors.
Get a Steam Deck they said, to which I reply, what are you high?
What approach is that? Let others rant and rave about a games long absence while the company pretends they don't hear you, never squashes rumors, and releases game after game and update after update after update after...for every other game that is theirs, while being silent and standoffish about said game.
Yeah, every company should use that approach, Especially activation .
This means they would have to make pc lead platform again. console gamers don't play that. A sequel a day keeps innovation away.
You have to make something like half life 2 first. Its been too long since you have released a truly remarkable game.
The complete lack of marketing approach?
So the idea is that if they not shown RAGE off and just surprised us with it, we would have what? Not seen its flaws?
It wouldn't have mattered. On the PC, I don't see that whole mega-texture thing as any more than a gimmick. The idea was cool, but up-close the textures looked like garbage.
The game was okay. No matter what marketing approach they took, gamers were going to see RAGE in all its "okay-ness".
Their current marketing approach, of passing the blame for RAGE's failures to gamer's preconceived notions while being completely ignorant of its flaws, thus not learning what to do better the next time, has really got me worried for Doom 4.