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Nate-Dog

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User Review : Lost Odyssey

Ups
  • Decent gameplay
  • Wonderful short-stories
  • Vast amount of things to do
Downs
  • Lacklustre story, at least for people acquainted with JRPGs
  • Combat can be repetitive in some areas with few types of enemy

Typically good

The influx of Western RPGs in this generation of gaming has perhaps been a little worrying for those with a taste for the Japanese style of game, and so as we (possibly) near the end of this cycle of consoles how well does one of the earlier and least-talked about JRPGs of this gen hold up on the rather lightly-filled canvas of Japanese role-playing games? Is it just another attempt by Hironobu Sakaguchi to give himself the chance to create a series based on the idea of something being 'final' or the 'last' of its kind? Is this genuinely a title that belongs to what is becoming a dying breed in the western gaming market and that can hold its own against Sakaguchi's Final Fantasy titles and that can be an example to that same series which hasn't seemed to recreate the magic of those titles before he left to create Mistwalker?

Lost Odyssey is a game produced and written by famed Final Fantasy creator Hironobu Sakaguchi at Mistwalker about a group of people linked by their thousand-year old mission but who have lost all known connection to each other and to their past. The game begins in the middle of a battlefield - a place and theme the game continually returns to - with a fight that is brought to an abrupt end by a bizarre and seemingly unexplainable event. The focus shifts to the centre of one of the main nations, Uhra, where the council is meeting to discuss and to try and understand what happened on the battlefield, and from here the protagonist Kaim is sent on his first mission which puts him into contact with Seth and Jansen under the advisory of one of the council members, Lord Gongora, as the effects of magic energy and the magic-industrial revolution begin to make their mark on the world.

Lost Odyssey's gameplay is similar to that of most of the older Final Fantasy games using a turn-based battle system, but it does have some additional features compared to the basic system. The row system is different in that instead of characters in the back-row only being able to attack at a lower damage rate, characters in either the front or back rows attack with the same damage, but the combined HP of the characters in the front row creates a defensive wall that shields all the characters in the back row and as a result they take less damage. This defensive wall, called "Guard Condition", can be broken down by attacking and reducing the health of the characters in the front row and will not be refilled by those characters being healed, although there are other skills which can be used to restore the GC bar. One of the other key differences with Lost Odyssey's battle system compared to some typical turn-based battle systems is that magic-casting characters can have their turns delayed (or even removed altogether) if they are on the receiving-end of physical attacks before they have cast their spell, although a simple way to avoid this problem is usually by keeping your magic-casters in the back row (although with reduced GC this may not prove to be enough to keep your magic attacks casting on time). They are fairly small differences but they can have a big influence on how you play your battles in Lost Odyssey as you will notice as you make your way through the game.

There is also what is called the "Aim Ring System", which can give your physical attacks an additional boost in power and in effect when you have a ring equipped if you can manage to allow the ring that you control to intersect the other ring shown on screen. This can be useful especially if you have a ring equipped which can inflict a status ailment on an enemy but realistically the novelty of this idea wears off after your first few rounds of fighting. That's not to say that it's useless, because achieving the "Good" or "Perfect" ranks most often will boost your attack power slightly and give you a better chance of hitting critical hits, but once you get to the later stages of the game the only big difference it makes will be when you're backtracking through areas you have already visited and fighting slightly-weaker enemies. Perhaps making it a bit tougher to attain the "Good" and "Perfect" ranks (since it's pretty impossible to miss and get the "Bad" rank when you're actually trying to make use of the rings) would have been better, along with reducing your attack damage if you attain the "Bad" rank. Lost Odyssey's general take on the turn-based battle system doesn't by any means reinvent the wheel but the small additions and changes do make it a bit more interesting than the simplified Attack, Defend, Magic system, and with the use of equippable rings it does keep you a bit more interested and active during battle rather than just choosing your moves and sitting back, but it does take a fairly traditional approach to combat.

Characters are divided in this game as being either an Immortal, or being a Mortal. Immortal characters can only learn skills and magic from the mortal characters through skill links, while the mortal characters will learn different moves and spells as they level up but can't learn anything from each other or from the immortals. Immortal characters can also learn a variety of skills and spells from accessories. Immortals, however, can't choose from (or use) every one of the abilities they have learned whenever they want, as they have what are called Skill Slots, which allows you to choose a certain number of skills from all of those you have learned to use in your battles.

Nobuo Uematsu is another name familiar to Final Fantasy fans and he's the man behind the wonderful soundtrack of Lost Odyssey (honestly does this man know how to do anything else than make a stellar video-game OST?). Lost Odyssey's OST boasts an impressive 56 tracks but the pure brilliance of some of those tracks that play more regularly - and the timing of them - set the tone for the game so well, particularly those tracks which are used mostly for the short-stories. Great Ruins of the East is one of those more peaceful and pensive titles which contains a vast array of instrumental music, from bells, pianos, violins, tambourines, and a flute which lends to the beautiful Eastern areas in the game which have been almost reduced to rubble but which still maintain that eerie feel to them. Parting Forever is one of those genuinely heart-wrenching, tear-inducing titles as that simple and sorrowful sole piano melody plays throughout the track.

It's not all about sadness and tears though. There is also a number of more loud and enthralling titles on the soundtrack to match those "it's all about to kick off" moments. Gongora's Plot is an almost-perfect track to describe and accompany the evil-doer, with a haunting violin and a ringing piano medley that almost sounds evil in itself (if, you know, pianos medleys can be evil). Then there's the vibrant, energetic and frankly awesome Dark Saint title with an adrenaline-pumping mixture of trumpets, violins and guitar, ending on a funky piano tune with some heavy operatic singing to boot. In the end there are tons of titles I could suggest and talk about but my limited vocabulary for describing music wouldn't do all of the beautiful tracks in Lost Odyssey justice, and I could be here all day.

One of the disappointing features of the game, however, is the story. It's not terrible, in fact it's probably not actually even bad, but for someone who has become fairly well-acquainted with the JRPG genre in the past few years it is a very typical, cliché JRPG story and there isn't much in it or to it that I can say I have never seen or heard of before. The background for the immortal characters and their story is decent, but the foundations of the game lay on the very typical setting of a group of people connected in differing ways who set out on a mission to stop that oh-so evil man or organisation who wish(es) to take over the world. Even in one of the earliest cutscenes of the game the main antagonist is made blindingly obvious without him even needing to say a word - his crazy eyebrows and devious smile say it all (but seriously look at those eyebrows). There are also some rather odd features of the story which aren't really ever explained, such as certain characters being able to summon strange magic used to save people from what is seemingly a near-dead state, and even one moment where the singing of kids is able to bring someone who has been taken over by dark forces (no not the meme) back to their regular selves (and yes, if you're not light of heart and you tend to cringe at extremely cheesy dialogue and moments this game at times may be a little much for you).

The characters of Lost Odyssey are, in my eyes at least, a bit of an odd bunch, and unfortunately they sometimes don't really lend that much to the game in terms of their personalities. Jansen is pretty much just a comic character for the majority of the game (and admittedly does throw out some genuinely humorous lines every now and again, but for the most part the humour is forced and loses any effect), Kaim doesn't tend to talk much and is that wise-guy who knows a lot about the world and doesn't really tend to get things wrong so he's not really someone you would take much of an interest in since there's not much else to him, and Ming is just kind of there, watching from the background. But it's not all bad, Seth's story becomes more interesting as her background is fleshed out as the game progresses, and while the kids are just kids they're not annoying, pouty brats who ruin every scene (*cough FFXIII *cough*), and it's good that the game does always remind you that they are just kids who are somehow tied-up in the stories of the other characters and the war.

The general progression of the story, however, is decent, and the game is quite long even when just playing through for the story and ignoring most of everything else (a good 40 hours or so, which is pretty much the norm for a JRPG), although one issue is that some areas do seem to drag on for a bit, and unfortunately there are quite a few areas that have pretty much just 2 or 3 same types of enemy constantly appearing which can make fighting pretty tedious, especially against those enemies that can withstand certain attacks. But that "everything else" that the game has really is a lot. There is a huge amount of quests you can do, from rather menial things like just putting down magic gauges in different areas, to more interesting things such as searching for royal seals (not the mammals). There are a number of mini-games (some of which are in the main story) such as paying your respect to the Kelolon with the treasure hunt in Tosca, and there are puzzles throughout the game (although most of them are sort of chucked into areas you'll go through rather than being puzzles on their own). There are also treasures that you can search for (although you will only be able to find them once you have received a hint about it from someone), music scores which you can find and then play in order to receive items, there's the backyard, the list of things to do goes on and on, and perhaps the best thing about these quests which you can do is that, even with those simple ones where you're just asked to go to a place and pick up or set down something, you are given a little background on it. So there's the artist in Numara who wants some of the crystal fragments from the Crimson Forest as he is (clearly) so muffled by his life he can't focus on his work unless he finds something shiny. There are the Pipots which live in pots around the world and which just love to eat any of those seeds you find and which will give you items in return for some of your own, and there is even a Pipot-exclusive quest which will send you all over the place visiting each of these Pipots for a special reward. If you're an explorer and a completionist then you'll undoubtedly have plenty to do in this game (which I found out the hard way as I reached disc 4 at 35 hours on saying "I'll probably be finished the game by 45 hours" and didn't end up attempting the final run until hour 78).

Yet arguably the best thing about Lost Odyssey is the dreams, or the short-stories. These dreams - which are activated in different places by interacting with different people, or sometimes even by just walking by a view - tell short-stories which are all linked in one way or another to one of the immortals, with the vast majority being related to Kaim and his long and detailed past. True, the main story can seem a bit derivative at times to anyone well versed with the JRPG genre as it follows a number of typical traits, but the tales that these short-stories tell are all so brilliant, so interesting, and so genuinely touching that there's no need to fret about the main plot as these dreams will easily make up for any issues you may have with that, and they'll give you a whole lot more too. Not many of the tales these stories tell are that similar so it's hard to try and sum them up, especially as, really, it wouldn't do justice to the stories and to what will be most likely some of the best writing you're likely to ever see in a video-game, and what will most likely be some of the best short-stories you will ever read, to try and sum them up in a sentence or two. One of the most impressive things about these dreams is how short they are, yet at the same time they suck you in, and so quickly, and they keep you hooked and waiting to find and read more.

Yet the best thing about these short-stories - and much of the game itself - is the vast array of themes and issues that they address and make you think about, and how Mistwalker have interlinked all of these in one game and in one world so well. Racism, cold war, life for a soldier / life on a battlefield, the concept of eternity or 'forever', a child's view of war, time, approaches to death and the meaning of it, differing meanings of 'happiness', the preservation of nature, societal prejudices, ... the list really is endless.

There is a strange sense of humour that pervades Lost Odyssey and it's another reason why this game can be so addictive and in general, fun. One thing you'll notice as you begin to chat to NPCs in the game is the descriptive nickname beside each person's name, so you have someone like "Business Minded Technician Tatoms", or "Curious Quenta". Then there are odd occurrences in certain areas, like what could only be described as the freaky city of Saman. Talking (and frankly rude) cars, ghostly children, a man who literally can't take his eyes off his giant pile of money in his house, and some bloke who stopped paying attention to his wife because he fell in love with a doll (we've all been there, don't pretend you haven't). Last, but definitely not least, is the accessories in the game which actually appear on your characters as they are using them. There's nothing better than prepping yourself up for one of the biggest boss battles (and one of the most interesting points) of the game and having the tension broken by macho Kaim's sparkling emerald-green earrings swaying (along with that darn hair always in the middle of his face) as he confronts his opponent.

Lost Odyssey is a pretty typical JRPG but it's part of that that makes the game great. The story isn't anything to shout about since there's not much new here, and the combat while flaunting some changes which can keep you on your toes in battle is still at heart a fairly simple turn-based combat system, but the amount of side-quests and extras in the game, the more-tactical combat features which keep you active, the environments and music, and the humour are all the things that make it a really good game. The story does flounder a bit at times but the themes the game touches on are well woven into the world of Lost Odyssey, and by far the best thing about the game, the wonderful short-stories make up for any fumbling around in the main plot and are alone reason enough to experience and enjoy what Lost Odyssey has to offer.

Score
8.5
Graphics
Pretty good for a game from 2007, has a very nice art style
9.0
Sound
Boasts a fantastic soundtrack as is almost always the case with Nobuo Uematsu
7.5
Gameplay
Decent take on the turn-based system even though there are few real additions or changes to the basic version, but can become repetitive in some areas with few types of enemy
8.0
Fun Factor
A large amount of interaction with the world and a lot of fun and humorous things about the game including mini-games, but repetitiveness of some areas brings the score down a little
Overall
8.5
HarryMasonHerpderp4305d ago (Edited 4305d ago )

Nice review.
It's a great game with a few flaws that hold it back a bit.
For me it was the long loading times and uninteresting characters.I thought Jenson was just irritating.Still one of the best JRPGs this gen though despite this.

Nate-Dog4305d ago

I agree about the characters in general and Jensen too, they just tried too forcefully to make him seem funny in every single scene and he already annoyed me the first time you meet him so that didn't help, although admittedly I didn't find the loading times that bad but I guess if you went from area to area on the world map a lot you'd notice it more.

gaffyh4302d ago

I thought the characters were not too bad, but I hate Gongorra's character design. It's just so terrible.

It is one of the best JRPGs this generation imo, a lot better than FF13 and FF13-2.

no_more_heroes4302d ago

Three words to strike fear into any mortal's heart:

Temple of Enlightenment

About the load times, they're almost non-existent if you install it to the hard drive. If you don't have 23 GB of hard drive space to spare, install only the disc you're currently on. It also gets rid of the choppiness you see when a battle appears and it has to load in the enemies.

TheDivine4305d ago

Great review. I loved this game, one of if not my favorite turn based jrpg. It did have some problems like slow battles, and other small annoyances but over very solid. It felt like a big budget mainline ff game (for obvious reasons). The story was great imo except that Gongora wasnt the best villian and one other thing i wont mention due to spoilers. I did love Jansen though, one of the best characters EVER and some of the best voice acting ever. He really grew and changed through the game. Those kids were so damn annoying though. I did come to care about them so i guess they werent all bad but damn they couldve toned it down a bit.

This game is epic, massive (vehicles and hidden areas/dungeons), has great graphics, and has 20 hours of cutscenes (yea holy shit!). The novels were what really made the game stand out and some acually made me tear up. Very beautiful and emotional. Also the game has some of the best bosses ever. Two things it needed was some form of summons and some form of limit breaks. You get uber powerful spells and the ultamate hit or whatever but i wanted something to fill to uneash hellfire on my enemies lol. Still it will go down as the most overlooked and underated jrpg in history for me.

gaffyh4302d ago

It's Xbox 360-only and was one of the very early games, so easy to miss. GREAT game though, if you like FF7-9, you will love Lost Odyssey

I_LOVE_MYSELF4302d ago

I had an Xbox when this game launched and I loved the look of it. I just never got round to playing it. For some reason I have Blue Dragon in my collection too, WTF?

Ryatta4297d ago

I loved this game, t was a true reminder of the JRPGs of old especially in turms of the battle system. Seemed like heaven to have a world map again since Final Fantasy had all but abandoned teh concept.. I always thought world maps gave the game a sense of scale.

Oh and Gongora... if i had a list for characters with faces deserving of a good punch he'd be at the top!

ToZanarkand864284d ago

Thousand years of dreams, and the in game music were amazing.
However, the story sucked and the character design was terrible. I mean Gongora and Sarah were such poor ass characters. Nobuo saved this game for me.

70°

Fifteen years on, Lost Odyssey is a perfect swansong for the formula Hironobu Sakaguchi perfected

It’s quite hard to believe, but Lost Odyssey turns fifteen years old today. A curious product of the time, it has arguably only got better with age - and not just because of what it is, but also what it represents.

andy85504d ago

Jeez doesn't seem 15 years. Very fond memories of this

FortWaba504d ago

The short stories that Kaim collects/remembers are truly emotional. I remember one in particular made my eyes water.

If you've never played this, try to hunt down an original copy, or emulate it. This game was a gem.

GoodGuy09504d ago

I wish there was a remaster. This and Last Story. Sad these games were released on the...wrong platforms...

kingnick503d ago

Considering all the early tech issues Unreal Engine 3 had combined with Japanese developers working with a foreign language engine Lost Odyssey on the PS3 would have been a tech disaster if it had used UE3.

Lost Odyssey's long load times and framerate drops are evidence of just how hard it was working with early builds of UE3, it's a miracle Lost Odyssey turned out as well as it did.

In a perfect world Lost Odyssey would have launched on the PS3 but I doubt Sony or anyone else would have funded the project if Microsoft didn't.

shinoff2183503d ago

It wouldve sold better thats for sure and maybe dude wouldnt be doing mobile games now

Show all comments (14)
819d ago
Jiub819d ago

Legend of Dragoon was amazing

120°

Video Game Music Spotlight: Exploring the World

VGChartz's Taneli Palola: "Some of my favourite pieces of video game music have historically been the overworld and hub world themes, as they often capture a wonderful sense of adventure and awe that makes me want to explore the world presented to me. The following nine themes are just a small handful of the best examples video games have given us over the years."

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vgchartz.com