According to a Namco Bandai Partners representative, Microsoft did not pay for any exclusivity surrounding Tales of Vesperia. That isn’t what held up a North American/European release.
Immersed Gamer writes: "Let Me Solo Her is a legendary Elden Ring player who mastered one of the most infamous bosses to help his fellow tarnished via co-op. And for his service, he received an award from Namco Bandai to commemorate his 1,000th victory. The reward in question is a real, and extremely dope, custom-made sword.
Malenia is regarded as the hardest boss in Elden Ring, and the relentless Tarnished has defended literally thousands of hosts against this malice. Let Me Solo Her apparently passed 2,000 Malenia kills a while back, but it’s hard to measure the exact count he is at now. Bandai Namco sent the gift his way when he was at around 1,000 kills. But due to the nature of the object, it got stuck in customs for a while!"
Nice to see an healthy online behavior to be recognize by the dev teams.
But man.... How many hours did he spent playing Elden Ring? Not sure it's that healthy in real life 😂
But still kuddo to him :)
Laced Records has teamed up with Bandai Namco for the release of a triple vinyl-set featuring music from retro-classics Tekken Tag Tournament & Tekken 4.
TTT is one of my all time favorite games, but I always found its soundtrack to be terrible. I'd mute the music and put my own on.
Nevada Dru from Bits & Pieces explores delayed gratification in JRPG's.
I really enjoyed this article, it was a good read. This quote gave me a chuckle, because it's true!:
"Pretty much every JRPG involves the player’s characters going from barely being able to lift a sword to killing God"
Final Fantasy 15 the ultimate delayed game with delayed story dlc shoveled in at the last second. Doesn’t ring the gratifying bell when I see that stupid car at all. Article+thumbnail is like describing a 5star meal while watching your cat clean its backside.
More specifically I would say JRPGs are progressive gratification. Basically like listening to prog music vs anything else which imo is the best. Even if a JRPG is all about the journey, generally speaking JRPGs keep getting better as opposed to other games which usually have their high points come in either too soon, or the best parts just aren't nearly as impactful.
Also don't forget the direct comparison that the old Square Enix president made. He said Western players like TWITCH games and eastern players love Cerebral games. Now it was taken as a racist slam. But he meant it as one of the reasons outside of development time and cost return on investment(ROI). But he had a true point people here are TRAINED to like instant stuff. And people there are trained to like delayed over the top stuff. It is not a intelligence slam. I'm glad I LOVE the later gratification! Because it is way better!
It'd be a shame if that was the case. Having the Vesperia team move onto other projects is certainly the most plausible reason for the refusal to localize. I think people tend to forget that most localizations require the original team's help in creating the localization and without them its a no go. Hence why that Grand Knights History localization got cancelled.
Why won't Namco Bandai Japan localization it then?
Who cares play it on 360. At least we got the darn thing here in the states many Tales games dont even make it over. It was also the best Tales games so far imo, hopefully Xillia will surpass it!
If your a fan of a series or genre you should have no problem buying a system for a or a few games. Go throw down 100 bucks and get a used 360 along with this, Magna Carta 2, Blue Dragon, and Lost Odyssey. You wont regret it.
Sounds lazy. Shut up and take our money, Scamco.
Tales of Graces F > Tales of Vesperia
Nuff said.