DSOGaming writes: "As promised, BeamNG has released a new video to showcase the progress they’ve done with their physics engine that is imported into Crytek’s CryEngine 3. This new video shows off new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. What’s really amazing is that BeamNG’s physics are now running multicore which means they can simulate multiple vehicles (including collision) at over 60 frames per second. This is mind-blowing stuff so go ahead and take a look!"
Check out the new gameplay video of Stalker: Noises of the Zone, the upcoming fan remake that based on CryEngine. Crowdfunding campaign is now live. More infos after the break!
Crytek today revealed details of how itscutting-edge CRYENGINE game development technology will power the newly-announcedreal-time movie production software, Film Engine.
YouTube’s ‘club4ghz’ has released two videos, showcasing the performance difference between CRYENGINE V and CRYENGINE 3, as well as the performance difference between CRYENGINE V’s DX11 and DX12 modes.
CE5 has a higher framerate but CE3 looks better at times...
I guess this is because CE5 is just supposed to be a Cryengine for VR and not much more
i saw this i think that it is amazing that they can make the body of the truck seem so realistic cryengine 3
That's some very realistic crash physics those guys have made. Will be keeping an eye on this engine.
The cars look like they are made of rubber and not metal.
would love to see that on nextgen GTA