Recently at E3 2012, we presented a new game in the Star Wars franchise, which many found to be a next-generation game. With confirmation that Star Wars 1313 was running at full Unreal Engine 3 this statement has increased even more, because apparently this is impossible in an Xbox 360 or PS3.
How many liked the graphics of the new game, I would show you a comparison between the new title and the game's predecessor series of Action (We had the Old Republic, but it can be considered distinct), Star Wars Force Unleashed II. Some images may not have a similar scenario with like you would notice it mainly in the dynamics of the moment of the scene, and graphic quality you have. I will not talk about what they think, but I would ask you in the comments, give their opinion about what is best and what is equal.
Note: reposted to change the kind of news and your title.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.
Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.
i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.
Gotta wonder why Starcraft: Ghost literally became a ghost.
Hands down, Star Wars 1313 has much much better lighting.
unreal engine 3 on pc is amazing
cant wait for 4!!
1313 looks really good, but a next generation step? Aliasing looks better, draw distance, but a next gen-step it isn't.