Worldwide Hardware:
1: 3DS - 143,036 (+2%)
2: PS3 - 119,870 (-1%)
3: X360 - 90,365 (+3%)
4: PSV - 81,685 (+56%)
5: Wii - 48,748 (-9%)
6: PSP - 44,149 (-3%)
7: DS - 39,517 (-3%)
Worldwide Software:
1: (PS3) Lollipop Chainsaw - 166,464
2: (PSV) Persona 4: The Golden - 137,128
3: (X360) Lollipop Chainsaw - 135,639
4: (PC) Diablo III - 97,261
5: (PSV) Gravity Rush - 71,454
6: (3DS) Dragon Quest Monsters: Terry's Wonderland 3D - 66,775
7: (X360) Tom Clancy's Ghost Recon: Future Soldier - 61,312
8: (X360) Max Payne 3 - 46,633
9: (PS3) Max Payne 3 - 40,337
10: (PS3) FIFA Soccer 12 - 39,227
Starship Troopers: Extermination is continuing its early access period with a class system overhaul that will give players more options when it comes to pushing back the bugs.
WTMG's Leo Faria: "My overall feelings about Phantom Fury are mixed. It’s far from being a bad game, mind you. There’s quite a bit to like about it, such as its Half-Life-esque presentation and expansive levels. With that being said, it’s not as over-the-top, and as a result, entertaining, as its predecessor, which featured better combat sections and more replayability. It does scratch a very specific itch. If you want to play something that vaguely resembles the original Half-Life in scope and gameplay, I think that Phantom Fury can satiate said niche."
Everything about The Forgotten Kingdom feels like Gunfire Games simply took what was great and made it even better.
If those PSV numbers are accurate then WOW.
revitalized!
It looks like Gravity Rush & Persona 4 really helped the Vita in sales. One an absolutely original game & the other a remake of one of the best JRPGs ever made.
See all the Vita needs to be successful is to have the games not a desperate price cut. A price cut would be nice but not entirely necessary.
DOOMED!! XD
I don't work for Sony and I certainly don't have any stocks invested but that doesn't change the fact that I can't stop smiling after seeing how the Vita is bouncing back. I'm a gamer, obviously sales are important to me because the success of a product determines whether or not the games still get made.