GameZone writes, "With Sakurai at the helm, we have full confidence that Super Smash Bros. on the Wii U and 3DS will live up to previous chapters of the series, as he’s obviously guiding his team at Namco Bandai down the right path. But let’s hope that cross-play and some fresh ideas are taken into consideration to make this the best entry in the series to date. The fans certainly deserve it, especially seeing how Brawl turned out to be so awesome. Step up and knock it out of the park, guys."
After being benched for 20 years, and returning only to be forsaken again despite being a splendid game, it's time Kid Icarus gets salvation.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Nice read.
Namco could bring a lot to the Smash Bros' table. Hopefully they will start with improving online multiplayer.
Online is a major thing that namco can bring. namco is always hailed for superb online. so i expect the online to be fantastic.
They can only do two things.
-Screw it up
or
-Make it a success like the previous SSB titles.
add a little more depth to the core combat mechanics and i'd be pretty happy. the game is fun yes, but doesnt have too much of a move list and there are alot of characters that feel similar. I understand its supposed to be simple but i still want some depth in there.
that and well Kos-mos being in the game would make it an insta buy for me
I've never heard of Kos-mos. I shall use the power of google to find out why I have never heard of Kos-mos.