Armour Lock was widely considered an over powered armour ability in Halo Reach. But at the same time, many Halo players used it. So, how exactly did 343 Industries reach a compromise that would satisfy both parties? By creating the Hardlight Shield.
The Hardlight Shield acts as a kind of riot shield, slowing the player down, but protecting him from incoming bullets. Word of warning though: it is vulnerable to a well placed grenade.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
I'm in two minds about H4. Part of me wants to know as much about it as possible so that I can make an informed choice when it comes to handing over my cash. The other part doesn't want to know a thing so that when I do finally get round to playing it, nothing will be spoilt.
As you may have guessed I care not one iota for the multiplayer. For me it is all about the story. Almost all the games in my top ten have a strong narrative. For me games than can involve me emotionally in a deep storyline and keep me enthralled are leagues ahead of Madden whatever the year and Need for Speed: Insert subtitle. Now don't get me wrong. I am not for one moment suggesting that those titles (and others like them) don't have a place in the market; sales alone, regardless of reviews suggest otherwise. It's just that I as a gamer value games with a strong plot above others.
Traditionally shooters, like Halo have had a pretty flimsy narrative driving them, Action, multiplayer and impressive visuals being forefront in the developer's minds. I only hope that with all the lore behind Halo (yes I have read all the books)we, the true fans who have been there since day one on the old 'box get to have what we deserve: A truly immersive single player experience. Oh and to appease the others who probably haven't read all of this; fairly decent multiplayer too.
Already seen this used in the Rocket one, but I get to see more of it in this video.
Halo 4 is looking like they throwing some new idea's, I just wonder how it will all work together.
The shield looks really useful if you're getting outgunned at long range (or need to cross a dangerous area without fear of snipers), but using it in close seems like a good way to get yourself killed.
Basically, it has its advantages and drawbacks. Looks much more interesting than armor lock.
Question: how does a shield made of LIGHT slow you down???