170°

'Tomb Raider' will take around 10 hours to complete

XMNR: Details from an interview with Global Brand Director Karl Stewart from Crystal Dynamics on Monday indicates just how long the reboot of Tomb Raider should last when it is released next March.

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examiner.com
DivineAssault 4337d ago

acceptable?! this isnt a handheld game.. It should be 20+ hours at the minimum.. The game looks epic & i hope its not a short cheap thrill.. like buying a hooker

RedDead4337d ago

Looks @ PS exclusives

Yes. 10 hours is fine.

Trenta274337d ago

20+ hours? Are you on crack? Very few linear games are 20+ hours. Uncharted certainly wasn't that long. Neither was Half Life 2, Max Payne 3, etc. The list goes on and on.

10 hours is just fine for a game like this.

Hisiru4337d ago (Edited 4337d ago )

@tgonzalez
huh?

You can beat Uncharted 1 in 7 hours, Uncharted 2 in 10 hours, Uncharted 3 in 8 hours, Gears of War 3 in under 10 hours and God of War 3 i 8 hours.

I am not complaining about Gears of War, GOW or Uncharted, because I love those game, but you obviously don't know what youre talking about.

Also, if they include trophy support, this game will probably last 20+ hours for me (just like any Uncharted game). They also said they will think about multiplayer support (but I don't know if it's a good thing).

The majority of the games are just 8~10 hours long nowadays (for story mode alone), but there is also multiplayer, trophies/achievements and some other replay factors.

@Amazingmrbrock
The Uncharted games are worth 60,00 even with 10 hours of story mode. You should keep in mind that this game has trophy support that will make you spend more than 20 hours and will also give you multiplayer. Also, you shouldn't compare Skyrim and Tomb Raider, Skyrim is a RPG.

Amazingmrbrock4337d ago

For ten hours of play a game should release at $30.

For a game to be worth sixty it either should be like skyrim in length if it's single player or if it has multiplayer it needs to have really good multiplayer. None of that tacked on multi bs

DivineAssault 4337d ago

Hisiru, yes your right but most of those games have multiplayer to keep the replay value.. This doesnt look to have that so far.. Im sure itl b fun to search for missed treasures and stuff but I feel it should be longer if there isnt any reason to come back & play it through multiple times.. $60 for 10 hrs?! really?

Hisiru4337d ago

@tgonzalez
If it doesn't have multiplayer, youre completely right.

coolbeans4337d ago

While I agree that gamers should not become complacent with the brevity of many campaigns-especially when considering how terribly paced they still might be, lets wait and see what reviewers say about REPLAY VALUE. Perhaps their might be new challenges with harder difficulties or some leaderboard tie-in.

MysticStrummer4337d ago

"acceptable?! this isnt a handheld game.. It should be 20+ hours at the minimum."

You must not buy many games then.

mananimal4337d ago (Edited 4337d ago )

10hours is way too short, and @trenta27 HALF LIFE 2 was longer than 10hours, no question. for $60 bucks I want at least 20 hours for a linear adventure action game. Ill be watin 6months out +, for price to drop, only casual gamers would say 10hours is acceptable. But what do you guys know?, The Games Industry was built on the backs of the CORE GAMING COMMUNITY, we have expectations, & YOU CASUALS DONT KNOW SQUAT!! about real gaming.

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LOGICWINS4337d ago

Sure...if I'm paying $20 for it.

Cajun Chicken4337d ago

Personally I've found games in the Dead Space and Uncharted series to take about 10 hours start to finish.
10 hours is perfectly acceptable in my view. Even the God of War series of games take about 10 hours to get through. I'm sure that people will find areas that they get stuck in or confusing puzzles which will keep the pace.

DivineAssault 4337d ago

PS exclusives arent only 10 hrs.. Look at demon souls.. Whatever u say guys.. I dont think $60 is worth a 10hr game unless it has HIGH replay value & multiplayer.. This is disappointing news to me cuz i think the game is fantastic from what ive seen

user54670074337d ago

Not really

It hasn't got an online mode or anything and the time that it's been in development it should take you at least 15 - 20 hours max to complete

LOGICWINS4337d ago

I'm confused...how did this conversation become about PS exclusives?

HarryMasonHerpderp4337d ago

Sounds like its going to be action focused then =(

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SpiralTear4337d ago

10 hours is okay if the pacing flows well. I have high hopes for this one.

Canthar4337d ago

Was hoping for a it to be a bit longer. Just my taste for long games really. Done right it could still be a really good game.

d0nT wOrrY4337d ago

I hope there will be puzzles in this game.

MysticStrummer4337d ago

Your disagrees come from people who either never played the originial Tomb Raider games, which were the best ones by far, or from people who were too stupid to get past those puzzles. I'm not sure which is more sad. I agree with you completely. I hope there are real puzzles, not the Uncharted style puzzles that are so easy they might as well be cutscenes.

Dark114337d ago

I was expecting at least 20 hours , why 10?!

redDevil874337d ago

20 hours for a linear single player game?

Cmon man, 8 - 10 hours is the standard for a Single Player game. It's been like that for the past 5 years.

user54670074337d ago (Edited 4337d ago )

because most of them have had an online mode tacked onto them

deletingthis346753344337d ago (Edited 4337d ago )

That is because games nowadays are made for the TV-movie story telling, shortening the game usually goes hand in hand. Not only games have gotten shorter this generation, but they also contain more cinematic cut-scenes, which without them the game would be even way shorter. Game developers nowadays don't want to make games anymore, they want to make movies. And they want their games accessible for everyone, including casual players with little skill, to breeze right through the story without any real challenge. Games hold your hand through the toughest parts because dying is just an annoyance that sets you back a few seconds and interrupts the flow of the story.

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30°

Tomb Raider’s Risky 2013 Reboot Revived a '90s Gaming Icon

Crystal Dynamics' daring reboot of Tomb Raider brought Lara Croft back into the spotlight.

Godmars290398d ago

An attempt at a reboot with no momentum for continuance. Just a torture-porn trilogy about a poor rich girl with daddy issues reluctantly being pulling into a world of violence, versus say the adventures of a quipping Brit treasure hunter who solves ancient puzzles while gunning down rare and extinct animals that it originally was?

Honestly, don't have all that killing. If the devs had been truly clever, not focused on mangling a message about the senselessness of killing which was seemingly and quickly forgotten, they could have worked, if not bloodlessly then not directly by Laura's hand, dealing with enemies as part of the puzzle solving - they didn't have in the game in the first place...

badz149397d ago

"Revived a '90s Gaming Icon"

LOL

the only thing similar between the 2 is the name of the protagonist. if they would have given the game a different name, NONE would even think that it was somehow a resurrected Tomb Raider IP. the last game with the real Tomb Raider DNA was TR Underworld.

250°

The Tomb Raider Survivor Trilogy's Take on Lara Croft Deserved More Recognition

The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.

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gamerant.com
isarai462d ago (Edited 462d ago )

Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.

Army_of_Darkness460d ago

The first in the trilogy was my favorite. I thought they were going into the right direction with that one until the second one came out and seemed like a graphical downgrade but the gameplay was okay. As for the Third, Graphics were really nice but it was kinda boring me to death with its non-stop platforming and exploring with not enough action! Well, for me anyway...

DeathTouch460d ago

Graphics on the 3rd one were abysmal. It’s more colorful and has more variety, but everything else was a noticeable downgrade.

The more open world with NPC quests was also handled very poorly, to the point I missed Angel of Darkness.

thesoftware730460d ago

I know it is your opinion, but she did progress as a character in each game, she even got more muscular and seasoned.

That is the thing, people first complained that there was not enough platforming and actual tomb raiding in the first and second games. Shadow remedied that and kept the combat elements.

3-4 encounters? huh? did we play the same game? there was plenty of combat and, the skill tree did matter, like being able to hang enemies from trees, set explosives traps on bodies, being able to counter, and that are just a few of the combat skills. The skill tree also had things like being able to hold your breath underwater longer, crafting upgrades, zipline upgrade, and climbing upgrades that all changed how you can approach situations.

Not knocking your opinion, but we definitely had different experiences. I had 98% completion on the shadow.

SoulWarrior460d ago (Edited 460d ago )

Sorry but i'm with him about the low number of encounters, the game throws loads of weapons and skills you're way with a comparatively low amount of places to actually use them, so they felt under utilised.

-Foxtrot461d ago

Yeah...no

It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.

She was whiney, weak and in later game a little arrogant and selfish

Oh and the voice actress compared to the previous ones was not as good

Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.

Tacoboto460d ago

I thought Shadow of the Tomb Raider had better gameplay than Rise, but it annoyed me the most of the trilogy when I stopped to think about the story.

It's like they deliberately decided to make her unlikeable and did nothing to make the character you're playing as likeable or have even one sign of humility.

SoulWarrior461d ago

2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.

Terry_B460d ago

No. Please forget the crap completely.

northpaws460d ago

First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.

thesoftware730460d ago

Honest question, what did you find bad about it? the opening 2 hrs of Shadow were fantastic imo.

The opening was very similar to the first 2, what did you find really bad?

Not looking for an argument, just an honest question.

Starman69460d ago

3rd one just didn't feel like a tomb raider game. Possibly because the development was passed to another development team. Big mistake! Microsoft killed tomb raider making the first game a timed exclusive. Never recovered after that.

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70°

The Gamification of Games

Adam Hurd of GameGrin writes: "Gaming is an interactive medium. For decades now we’ve had people criticise the structure of narrative heavy games, for relying on cutscenes to tell the story. In films there’s a phrase: show, don’t tell, the idea that it’s better for the scene to show you what’s going on rather than the characters or text to tell you. In gaming I feel like there should be another rule: do, don't show, the idea that the story should be told through mechanics if possible, instead of in cutscenes."

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gamegrin.com
1391d ago