Kotaku: "Yesterday, I listed 5 things that Rockstar should carry over from Max Payne 3 into Grand Theft Auto V. Today, I'll list 5 things that I hope they leave behind forever"
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
Some good points here, I agree.
Add submarines.
I WANT A GAME WITHIN A GAME.
GTA V SHOULD HAVE A $60 RETAIL GAME INSIDE GTA.
Rockstar should hire a completely separate AAA team to make a game that is playable inside GTA V. And the game that they release inside the game has to get a 95-100 on metacritic.
-Not Take itself so goddamn seriously
-Get rid of the bro-dates, dates in general
-Silent protagonist
-Customizable Protagonist Male/Female at least.
-Hire some new writers. I'm really tired of their writing style. Like the author here says, they've exhausted the same archetypes over and over.
Virtual Dates
Virtual Darts
Bowling
Virtual Web Browser
Virtual TV
Standup
Slow, clunky controls
Attempts at being funny by using an accent to make something like "big american teetees" sound funny
Virtual bro-dates
It should have a MUCH larger arsenal (preferably customizable as well)
Less realism, more goofiness or over the top items or game elements (I don't care much if the story is goofy or not, but I want things like harriers, jetpacks, parachutes, cheats for flying cars, invincibility, funny aesthetic mods, etc., things that games like vice city and san andreas had).
Pretty much just forget the majority of GTA4 and go back to the game styles of Vice City and San Andreas.