"When Resistance creators Insomniac Games decided to move on from the franchise, many fans were worried about the future of the series. Thankfully, Nihilistic Software has stepped in and developed a Resistance game made exclusively for Sony’s PlayStation Vita console." - JPS
Resistance: Burning Skies was pitched on October 19, 2009 as Resistance: Homefront, 2.5 years before it was released on the PS Vita.
Game was a wasted opportunity on the Vita. Really disappointing release that stank of a rough rush job.
Crazy to think this dev team also failed with COD. I think that unproven team bit off more than what they could chew. In a parallel universe they could’ve been the next big thing by this point if they had only tried to be creative with these major game licenses.
If bend studio wasn't busy working on uncharted vita, they would probably have been the best studio to work on that project.
VGChartz's Adam Cartwright: "As the Vita provides a brilliant portable legacy experience for Sony’s other two home consoles (PS1 and PS2), I decided to focus this article on the next in line – the PlayStation 3. Unlike its predecessors, the PS3 far outpaces Vita in terms of power, on top of being built on an extremely unique architecture which meant porting between the two wasn’t as straightforward as it could have been. Still, thanks to engine compatibility and some brilliant efforts from developers, the two consoles shared numerous pieces of software and, where this wasn’t possible, others sought to provide bespoke experiences instead. Altogether this means that the Vita does a pretty good job at providing a portable PS3 experience."
“Sony may have advertised Vita as ‘console quality on the go’, which irritated many buyers due to games with reduced framerates and graphical elements being released“
Why would some people complain about that then but praise the Switch now for doing the same thing?
“The PS3 might not be remembered as Sony’s finest hour in gaming”
I and many others see PS3 as Sony’s best console
I heard comment that the unused port on Vita was originally planned for Vita TV function.
But Sony decided to take it out and release a separated failed Vita TV...
Aww... Vita could have been the Switch, but Sony got greedy and worried Vita will capitalize on PS4 market...
VGChartz's Adam Cartwright "Despite being the first handheld console with dual-analogue controls and claims to offer console-quality experiences on the go, the Vita has an embarrassingly bad library of FPS titles for fans of the genre. With that said, it still houses arguably the best portable shooter ever made in Killzone Mercenary, as well as a wonky port of one of the more recent genre greats in Borderlands 2, providing just enough to satisfy gamers - although plenty more is available through its backwards-compatible library".
I'll still be getting it
thats what hapen when you throw your franchise to crap developers.
why the hell insomniac didnt develop this one?? or at least another talented studio from sonys stable?
sony needs to get some of their talents to develop games for the vita.
i mean seriously, Nihilistic Software? the people who developed conan and playstation move heroes?
Keep the bad reviews coming I'm still buying this game :D
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Was on the fence about this. Not really an fps guy as far as being on consoles but the idea of one being truly portable had me intrigued.
Still pumped for Gravity Rush and I'm still playing the hell out of Disgaea. Hoping for some sweet announcements at E3.
I am still getting it. Love the series too much and I am easy to please =)