DSOGaming writes: "Ah, the power of CryEngine 3. Such an amazing engine with tremendous potential that has not been properly used. It’s sad to be honest because the following physics are what we can expect from next-generation titles. Team BeamNG showcased some amazing soft-body physics that are powered by CryEngine3. According to the team, anything can be built in the Beam physics system – cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. As the team suggests ‘it’s all real physics and anything is possible‘. What you’re about to see is real-time, so keep that in mind. Oh, and this is still an early work in progress so don’t mind the shading and collision issues as the team is already working on fixing them. Enjoy your first glimpse at next-generation physics everyone!"
Check out the new gameplay video of Stalker: Noises of the Zone, the upcoming fan remake that based on CryEngine. Crowdfunding campaign is now live. More infos after the break!
Crytek today revealed details of how itscutting-edge CRYENGINE game development technology will power the newly-announcedreal-time movie production software, Film Engine.
YouTube’s ‘club4ghz’ has released two videos, showcasing the performance difference between CRYENGINE V and CRYENGINE 3, as well as the performance difference between CRYENGINE V’s DX11 and DX12 modes.
CE5 has a higher framerate but CE3 looks better at times...
I guess this is because CE5 is just supposed to be a Cryengine for VR and not much more
Truly amazing. Now one thing that has always bothered me since games left the 2D era is clipping. I can't stand when objects clip through other objects. Whether it be your characters legs going through a wall when prone or as seen in this video, parts/pieces of the track clipping through other parts/walls.
This is something devs need to work on soon. It's a big annoyance.
very cool cant wait to see some new non crysis games that really start exploring the specifics of this amazing engine along with these new features!
Damn, finally a fix to something that I've always hated. It always takes me out of the experience when I get in a vehicle and it's always invincible or really static and boring.
That's incredibly awesome.
Really nice. but I hate when the Devs show off this kind of tech then just make a mediocre FPS with only good graphics. I'm looking at you Crysis 2!