Destructoid: For a long time, Sony has wanted to bring the console experience to handheld devices, and the PlayStation Vita represents its most successful attempt to date, armed as it is with impressive visual capabilities and a wealth of control options. Ironically, the Vita's early games ignored the Vita's strength in this regard, instead focusing on tech demos for touch controls in an industry where touch control has very much been demonstrated to death.
Resistance: Burning Skies was the potential jewel in the crown, though, an online-capable first-person shooter to show the world just how close a gamer can come to playing their favorite titles on the go. As the world's first portable twin-stick FPS, Burning Skies had a golden opportunity to set a benchmark for handheld gaming.
Instead, it settled on being the new worst Vita game to date.
Resistance: Burning Skies was pitched on October 19, 2009 as Resistance: Homefront, 2.5 years before it was released on the PS Vita.
Game was a wasted opportunity on the Vita. Really disappointing release that stank of a rough rush job.
Crazy to think this dev team also failed with COD. I think that unproven team bit off more than what they could chew. In a parallel universe they could’ve been the next big thing by this point if they had only tried to be creative with these major game licenses.
If bend studio wasn't busy working on uncharted vita, they would probably have been the best studio to work on that project.
VGChartz's Adam Cartwright: "As the Vita provides a brilliant portable legacy experience for Sony’s other two home consoles (PS1 and PS2), I decided to focus this article on the next in line – the PlayStation 3. Unlike its predecessors, the PS3 far outpaces Vita in terms of power, on top of being built on an extremely unique architecture which meant porting between the two wasn’t as straightforward as it could have been. Still, thanks to engine compatibility and some brilliant efforts from developers, the two consoles shared numerous pieces of software and, where this wasn’t possible, others sought to provide bespoke experiences instead. Altogether this means that the Vita does a pretty good job at providing a portable PS3 experience."
“Sony may have advertised Vita as ‘console quality on the go’, which irritated many buyers due to games with reduced framerates and graphical elements being released“
Why would some people complain about that then but praise the Switch now for doing the same thing?
“The PS3 might not be remembered as Sony’s finest hour in gaming”
I and many others see PS3 as Sony’s best console
I heard comment that the unused port on Vita was originally planned for Vita TV function.
But Sony decided to take it out and release a separated failed Vita TV...
Aww... Vita could have been the Switch, but Sony got greedy and worried Vita will capitalize on PS4 market...
VGChartz's Adam Cartwright "Despite being the first handheld console with dual-analogue controls and claims to offer console-quality experiences on the go, the Vita has an embarrassingly bad library of FPS titles for fans of the genre. With that said, it still houses arguably the best portable shooter ever made in Killzone Mercenary, as well as a wonky port of one of the more recent genre greats in Borderlands 2, providing just enough to satisfy gamers - although plenty more is available through its backwards-compatible library".
Ouch!
Two other reviews I saw gave this game a great score...who do I believe? The man who gave Gravity Rush the worst score, or PSM3?
lol, nice try destructoid.
I've always thought this series was overrated but damn this game has to be bad to get a 2/10.
Only Jim Sterling's review (so far) has rated this game negatively.
So, is he honestly, objectively, reviewing this game and that's how he reached his conclusion? Or is he just being Jim and trolling?
I guess once the game releases, we'll hear the masses' opinion.