Epic Slash writes: It always seems like stories are getting flak for characters that don’t do what the audience thinks they should be doing. If characters are meant to mimic real life enough to be believable, why do we condemn them when they do exactly what they should.
Why can we not accept characters that act like humans?
These groundbreaking video games changed gaming forever and drew in scores of fans in the process.
From first-person espionage thrillers to the original installments of beloved franchises, check out the greatest retro video games we recommend for anyone.
I’d have taken a few of those out. Prefer Sonic over Sonic 2. Outrun should be in there. Maybe even Pong as millions of people had fun with that even if it was repetitive. Final Fight pipped any Streets of Rage game, although Streets of Rage had the better soundtrack. Too many to list l guess. To me, retro gaming is the 1980s, maybe going into early 1990s.
Get a glimpse at how the remake of Metal Gear Solid 3 will be updated through the use of Unreal Engine 5.
It looks wonderful visually. Frame rate is very inconsistent though, and definitely running sub-30's at times. I get that this is an alpha version. I just hope we can hit a locked 60 on the final release. Also, I kind of wish they'd expanded the areas a bit. Might feel a bit odd going through these sections that are still clearly going to be on a PS2 scale in size.
Question, who doesn't accept characters that act human? Isn't it more that people condemn the characters for behaving unrealistically to situations? I am kind of confused what the article is trying to say. Is he saying that characters should be more human? Is he saying people don't accept human characters? Is he saying that characters should make more mistakes to seem more human? I think we have reached the point where we have accepted many characters that are obviously not perfect and flawed. I also don't understand him with the hero winning. Of course the hero must win in the end. The question is what does he sacrifice along the way to win. Many characters win but sometimes at great cost.So unless I read it wrong, I really don't understand what he is trying to say.
Nice article, and yes is time to have complex, deep characters in our games
deep story and characters aren't easy to create. If they were we'd have so many of them... only very few games have made me care.
Okay first of all Game of Thrones is a long going series with enough room for the characters to grow, make mistakes and be developed. Games stories don't last as long as that and because of the short time they have to develop a story there usually isn't any room for the deep character development you are speaking of.
Secondly like I said in my post above we have many characters in modern times who not only make mistakes but pay for them. May be not always permanently scared or have a horrible demise but many times characters pay for their reckless behavior, arrogance or thoughtlessness. I think we have come very far from the perfect image hero of James Bond. For example Kratos has a complex personality that most people can't seem to see beyond just simply being angry or a 'jerk'.
Now don't misunderstand I know what you mean. I believe certain themes are over used. Like for instance instead of simply having one side be good and one side be bad in a conflict why can't both sides have ample reason for wanting to fight instead therefore making both sides plausible or have the character believe he his fighting on the right side and half way through he realizes he was the bad person all the time.
But I think the level of character complexity you are talking is too great for a game. A game is not a novel with hundreds of pages and several volumes or a television series going on for several seasons.Even games like Mass Effect's story still comes out sounding contrived and corny. It's not easy to create characters and plots equal to other media especially when you have game play and other factors to consider. Movies, television series and books HAVE to try and make their stories and characters connect because that is usually their only concern.Trying to make a character seem genuine in a game is not as important to many developers especially the growing fact that many people don't seem to care anymore.
I'm always puzzled by the people who demand a Zelda timeline, or a Mario games to include a story backdrop. I'm willing to except that each title for a specific franchise, takes place in different generations, or galaxies.
Not all titles need to be based on specifics.