380°

Next-Gen: Skyrim Studio Bethesda Banking On DX11 For Xbox 720, PS4

NowGamer: Bethesda teases more evidence that next-gen Xbox and PlayStation will be more like PCs than ever.

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nowgamer.com
Frankfurt4373d ago

Hopefully Sony will make a console with enough memory to handle a game like Skyrim or Fallout this time, instead of only tiny scripted games like Uncharted or God of War.

darthv724373d ago

for them to bank on DX12 instead? I mean that is MS's graphics language and they would know what it entails.

As for the gpu, MS will want one in the 720 capable of supporting it when needed but it would obviously support DX11 as well.

WetN00dle694372d ago

I highly agree! It be awesome if both the Durango and Orbis were DX12 compatible.

MAJ0R4372d ago

How many times do I have to say that Sony doesn't use DirectX?

SilentNegotiator4372d ago (Edited 4372d ago )

@Frank, Financial

Except it can run games like MAG, Starhawk, Killzone 3, etc, etc, etc.
All you listed were 2 Pathe-sda games. Nice try.

Oh, and keep pretending like N4G is a hostile Sony-fanboy site, FinancialGamer. It isn't a magic button that makes any anti-sony crap said, correct.

MysticStrummer4372d ago

Don't bother, Silent. They know they're being ridiculous.

kreate4372d ago

agreed with mystic.

there's just some people on n4g its not even worth debating or arguing anything over. just bubble him down and move on.

decrypt4372d ago (Edited 4372d ago )

DX 11 was introduced back in 2009.

So consoles will back it up in 2013 possibly 2014. Question is why go for 5 year old tech. By 2013 or 2014 They should be focusing on DX 12 or so. Remember consoles will be stuck with it for another decade. Hence why limit to a format that will already be 5 years old by the time next consoles are out?

Imo console makers need to be more progressive and stop holding the industry back.

hiredhelp4372d ago

DX12 will not be out for some time yet specially as windows 8 will support the new DX11.1. Just like DX9 had few revisions before they brout out DX10.
Not only that its cheaper easyer to do games on DX9 but myself agree consoles need dx11 need tessalation better lighting shadows smoother 3D objects.

+ Show (5) more repliesLast reply 4372d ago
Zha1tan4373d ago (Edited 4373d ago )

Could not believe it when I read the reason behind the PS3 not having party chat.

Memory related issue apparently...and its a shame because thats the only thing that puts me off PS3 online is the lack of smooth communication you can have with your friends.

Con-Fu4372d ago

Its just poor planning. Same thing with trophies as a last minute copy of achievements. It doesn't make any sense that you should need to self sync these things. Hopefully they'll get it right next time.

ForeverGamer4373d ago (Edited 4373d ago )

@Frankfurt & @FinancialGamer
really ???
ps3 have the same amount of ram xbox have
but they are split
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
http://www.ps3power.com/ps3...
and
ps3 has been doing great with open world games
like
la noire
FF 13
FF 13:2
Batman AC
Prototype 1 and 2
Infamous 1-2
Demon souls
Dark Souls
Saints raw the 3rd
etc

and even one of Bethesda games
Fallout NV was a "tie"
http://www.lensoftruth.com/...

it's not ps3 fault
it was Bethesda fault
they make sh1ty engine full of bugs

the same thing happen on pc version untill the mods stepped in

ForeverGamer4373d ago

i see stealth disagrees with no one to back it up
cool
carry on

RedDragan4373d ago (Edited 4373d ago )

Okay, I will back it up. If modders can fix it, then it obviously isn't the shitty engine at fault. Instead the problem is some manager deciding that they would cater for shitty consoles thus sapping away the time the Devs need to make the game epic, which can only be achieved on PC.

Happy now?

humbleopinion4373d ago

Regarding the Fallout NV, actually it's quite far from a tie if you look at the more professional DF review. The lensoftruth calculations are actually wrong if you do the maths yourself, and it was quite shallow and superficial overall:
http://www.eurogamer.net/ar...
The main issue with the X360 was the textures, which was later fixed with a patch (just like fallout 3), while the PS3 suffered from framerate issues, lack of AA, and streaming problems.

The problem with the PS3 is that the split memory never allows more than 256MB for graphics, where the X360 shared memory can dynamically distribute it. Plus the super fast EDRAM takes some load of and it has a bigger impact in open-world games. The Bethesda engine is quite remarkable, and the same goes for the Rage engine powering Rockstar games which is also having some issues on the PS3.

But on topic, this is bull. They are trying to deduct that next gen consoles will use DX11 because of a job offer for a next gen game that will obviously be developed for the PC as well and will require the developers to be familiar with DX11. That's bad logic.

Gamer30004372d ago (Edited 4372d ago )

@humbleopinion

from your link
"But as the content in the shipping release is effectively "identical on all platforms", the focus on which to buy if you have the choice available shifts into other areas. The PC version of the game is the one to get if you're looking for the very best all-round experience, but it's something of a Hobson's Choice situation on console where both games have some fundamental issues that detract from the quality of the experience:" the 360's graphics are inexplicably poorer in some areas whereas background streaming on PS3, even with the 4.5GB install to the in-built hard drive, is dog-rough. "

again DF say it's a "Tie"
just like LOT

you didn't prove him wrong at all
you only proved he was right again
and you didn't say any thng about the other open world games that runs on par or better on ps3
that he list
and the last one was prototype 2 which look and play better on ps3
check both DF and LOT

the only games that are buggy and ugly is Bethesda games
it's their fault
and the fact you guys have agrees show how much this is a pro xbox360 site
not the other way around

360GamerFG4372d ago

Why is everyone on my case?? I told the heretic to shut up lol.

humbleopinion4371d ago

@Gamer3000:
Did you read my entire post? My main issue with LOT was that they missed many important aspects in their face-off- both on the PS3 and the X360 side.
But other than that, the main X360 issue (which was basically a bug) that was highlighted in DF was fixed as well, so it's not really a tie anymore. Pop in both games and see for yourself - the many PS3 issues (which are not bugs but performance/capability issues) are still there on the other hand.
Hope it's more clear now...

As for the other games he mentioned, what do you really want me to say? He got it wrong in a few games (Batman AC for example, where the X360 is still slightly, but just slightly, better), missed the point behind "open world" games (FF13 is hardly open world. The game is as linear as it gets) and threw some uninteresting comparisons as well (Prototype for example: the game is hardly a graphical benchmark so why should we care about it? I don't really find it pushing the hardware).
And just to be fair: for I won't mention Crackdown for this same reason, nor any exclusive like The Witcher 2 (as much as it's probably the most impressive looking RPG on console to date) since you can't compare one version to another non-existing version, right?

The point is - the most impressive PROPER open world games (Skyrim, Red Dead Redemption, GTA IV, Just Cause 2, Far Cry 2, Assassins Creed and Mafia 2) offer better performance and image quality on the Xbox 360, in some the difference is minor but it's still there.
And please note that I'm talking about real open world games - games with one consistent world and no loading screens like you get in many semi-open world games (Batman, Mass Effect, Borderlands etc - although most of them and especially the UE3 based ones still perform slightly better on the X360).

So there you have it - I also came up with a list of games which somehow he forgot about. Are you going to Blame Bethesda for the inferior PS3 versions of all of these games as well!? That's quite far fetching IMO...

+ Show (3) more repliesLast reply 4371d ago
sly-Famous4373d ago

Hopefully PC devs can make a game that can actually compete with those tiny scripted games you are referring but I doubt it will ever happen.

Jazz41084372d ago

Its.pretty obvious ps3 has ram issues and hence the reason only exclusives seem to play ok or linear games. The 360 is by far imo a much better designed machine for software while sony does well on building hardware but lacks in the end to the 360.

Nac4373d ago (Edited 4373d ago )

@frankfurt
Hey...Shutup!

TheGamingArt4373d ago (Edited 4373d ago )

The funny part is for 1, it does have enough memory, for 2 hopefully lazy devs will learn how to release their object allocations to prevent further 'memory' leaks.. AKA a build up of objects waiting for the release pool at the end of the game. Derp

Also, you do know GOW is renders more than Fallout at once don't you? It just doesn't retail the objects for as long. LOL at tiny scripted games ( ^this guy has no idea what he's saying).

Bladesfist4372d ago

niether do you, Developers have said that memory constraints in both consoles is the main thing holding them back

NeXXXuS4372d ago (Edited 4372d ago )

I honestly think that the PS3 is powerful enough that the system just doesn't handle buggy games very well and that's why the xbox does.

neoMAXMLC4372d ago

Uh Okay so why do "tiny scripted" games on the 360 not hold a candle to the PS3's games? Gears 3 is the best it's got but still not up to par.
Why does the recently released open world Prototype 2 run better on the PS3?
Silly fanboy.

Neo-Axl4372d ago

Haha, Coming from somebody who hasn't played either God of war & Uncharted :P

Rageanitus4372d ago

hopefully ms will spend money on exclusive content.... sorry to say this although alot of the multiplatform games seem SLIGHTLY better on the xbox for a ps3 ONLY owner there is really not much incentive to move into the xbox....

I got my box for Gears of War.

+ Show (8) more repliesLast reply 4371d ago
dirthurts4373d ago

They do, but it's able to be used and licensed out like other products.
All the Nextbox and PS4 need is a compatible video card and os and they're ready to roll.

TheGamingArt4373d ago

I highly doubt this will happen. OpenGL is much much more likely.

FrigidDARKNESS4373d ago

Correct, MS won't let A competing platform get that technology. Expect The ps4 to use Open Gl 4 while the xbox3 will use dx11 with some functions of the upcoming dx12.

vega2754373d ago

Actually MS would just license it out for use in the ps4. But I don't see Sony paying MS for using DX11. So openGL for Sony's next system

dirthurts4372d ago

If Microsoft is Liscensing it out to Sony, the make money on Sony's console, and their own. They win either way. It's incredibly logical business, and quite practical.
If Sony is smart, they'll adopt the standard. It would great increase their multiplatform appeal.

MysticStrummer4372d ago

They could just do an even swap. Sony has Bluray after all...

Arksine4372d ago

They do, but DirectX is just an API. OpenGL 4.1 has feature parity with it. Its up to the hardware manufacturers to create drivers to bridge the hardware features to the APIs.

Sony will likely use their own in house version of OpenGL just as they did with the PS3. They'll work with AMD (or whomeover is designing the GPU) to implement the required features to support any extensions they add to it.

Trenta274373d ago

It would be so great if they did. The games would blow people away.

dirthurts4373d ago

This could be the best thing to happen to gamers in a long time.
Less fragmentation, less trouble for developers.
Games would be easier to develop, and thus the quality would improve.

Patriots_Pride4372d ago

Hope making them cheaper too. I dont want to pay $80 for my games next gen.

$60 IS THE MOST i AM PAYING FOR LAUNCH GAMES and if they cost more then gaming will no longer be one of my hobbies.

skyward4373d ago

Could cut the hassle - and thus cost - of developing next-gen games that devs seem to be so worried about.

Show all comments (59)
300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws1d 18h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA2d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
90°

Campfire and Frostfall Mod Author Chesko Is Working on The Elder Scrolls 6 at Bethesda

David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.

Read Full Story >>
thegamenomad.com
120°

A developer shouldnt rely on modders to make their game playable, fun or interesting

Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”

Read Full Story >>
fandomwire.com
ApocalypseShadow225d ago (Edited 225d ago )

PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.

But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.

Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.

BlackDoomAx224d ago

They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.

anast224d ago

Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.

Black-Helghast223d ago

name it Bethesda Game maker and give us all the tools of ES I - V & Fallout 1 - 4. they can even give us New Vegas & starfield tools as a DLC. I'm telling you, they'd make billions.

PRIMORDUS223d ago (Edited 223d ago )

Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.

Giblet_Head223d ago

Bethesda Softworks hasn't been a "PC developer" since Oblivion. They've half-assed ever since.